Showing posts with label creed. Show all posts
Showing posts with label creed. Show all posts

Saturday, 9 May 2015

Assassin's Creed Rogue


Assassin's Creed Rogue
Assassin's Creed Rogue.jpg
Developer(s)Ubisoft Sofia[a]
Publisher(s)Ubisoft
Director(s)
  • Mikhail Lozanov
  • Spass Kroushkov
  • Martin Capel
Producer(s)Ivan Balabanov
Designer(s)Martin Capel
Artist(s)Eddie Bennun
Writer(s)Richard Farrese
Composer(s)Elitsa Alexandrova
SeriesAssassin's Creed
EngineAnvilNext
Platform(s)
Release date(s)PlayStation 3 & Xbox 360
NA November 11, 2014[1]
AUS November 13, 2014[2]
EU November 13, 2014[3]
JP December 11, 2014
Microsoft Windows
March 10, 2015[4]
Genre(s)Action-adventurestealth
Mode(s)Single-player
Assassin's Creed Rogue is a 2014 historical fiction action-adventure open world stealth video game developed by Ubisoft Sofia and published by Ubisoft. It is the seventh major installment in the Assassin's Creed series, and acts as a sequel to 2013's Assassin's Creed IV: Black Flag and a prequel to 2012's Assassin's Creed III with its final mission being the prologue to 2014's Assassin's Creed Unity. The game was first released on the Playstation 3 and Xbox 360 in November and December 2014, and released on Microsoft Windows on March 10, 2015.
The story is set in the mid-18th century during the Seven Years' War, and follows Shay Patrick Cormac, an Assassin-turned-Templar. Gameplay in Rogue is very similar to that of Black Flag with a mixture of ship-based naval exploration and third-person land-based exploration with some new features.















Gameplay

Naval aspects from previous games return with the player controlling Shay's ship, MorríganMorrígan has a shallower draft compared to Edward Kenway's Jackdaw fromAssassin's Creed IV: Black Flag, allowing for river travel.[1][5] New features include new ship-based weapons such as releasing an oil slick which can then be ignited, Puckle guns, and the ability for enemies to board Morrígan during ship-to-ship combat. The arctic environment also features into naval gameplay and exploration, as certain icebergs can be rammed with an icebreaker.[6] The underwater diving missions featured in Black Flag do not exist in the North Atlantic, as swimming causes the player's health to rapidly deplete due to the frigid water.[7]
For combat, the game introduces an air rifle, which allows the player to silently take out enemies at a distance. The air rifle can be outfitted with a variety of different projectiles, such as firecrackers. The player can also use a grenade launcher, which fires off shrapnel grenades and other loads.[5] Hand-to-hand combat has been slightly altered, and now enemy attacks can be countered with timing, similar to the Batman: Arkham series of games. Enemy Assassins feature archetypes similar to previous games, using skills that players have been using throughout the series; they can hide in bushes, blend in with crowds, and perform air attacks against the player.[7] Poison gas can now be used as an environmental weapon, and Shay has a mask that can mitigate its effects.
Side missions and activities return, with a number of them based on those of the previous games. Reflecting Shay's role as a Templar, the game introduces a new side mission: Assassin Interception. These mirror the Assassination side missions in previous games, in that Shay, after intercepting a messenger pigeon carrying an assassination contract, must prevent a Templar agent being assassinated by finding and killing Assassins hidden nearby.
The main character of the game is Shay Patrick Cormac, a twenty-one-year-old recruit to the Brotherhood of Assassins who grows disillusioned with their methods and their cause just as his career as an Assassin begins.[5] He eventually betrays and abandons the Assassins after an assignment ends in disaster, and is later accepted into the Templar Order, offering his services as an Assassin Hunter after seeing some of the Assassins groups used as allies have taken to terrorizing New York. Given access to near-limitless resources, Cormac sets out against his former companions, with his actions having dire consequences for the future of the Brotherhood.[1][6] Cormac has ties to the events that occur in Assassin's Creed Unity.[8] Appearances from previous Assassin's Creed characters include: Haytham Kenway, the secondary antagonist ofAssassin's Creed III;[7] Achilles DavenportRatonhnhaké:ton's mentor; and AdéwaléEdward Kenway's quartermaster in Black Flag, and protagonist of Freedom Cry.[9]

Plot

The Modern Day plot begins one year after the events of Black Flag, with a new unnamed player character that works for Abstergo Entertainment. While investigating the memories of Shay Patrick Cormac, an Assassin working in the North Atlantic during the French and Indian War, they inadvertently trip a hidden memory file that corrupts the Abstergo servers. With the building being put into lockdown, the player is recruited by Melanie Lemay to continue exploring Cormac's memories in an effort to clear the system.
Cormac is a new recruit to the Brotherhood of Assassins, working under Achilles Davenport. Achilles sees potential in him, but Cormac develops an insubordinate streak that frustrates his mentors. Believing that taking a more active role in the Brotherhood's affairs will temper his impetuousness, Achilles orders Cormac with his newly acquired ship the Morrígan to track down a Templar cell that has been deciphering a Precursor artifact revealing the locations of several Pieces of Eden. The artifact, in the form of a wooden box, had been stolen from the Assassins following a massive earthquake in Haiti some years before. With the help of Benjamin Franklin, a Piece of Eden is located in Lisbon, and Cormac is tasked with retrieving it.
However, Cormac has begun questioning the Assassins' motives after seeing their refusal to engage in dialogue with the Templars, and takes no satisfaction from killing an already-dying Templar commander,Lawrence Washington. His doubts come to a head in Lisbon, where his attempt to retrieve the Piece of Eden triggers an earthquake that destroys the city. Noting that similar events occurred in Haiti, Cormac is horrified to learn that Achilles and the Assassins intend to pursue the remaining Pieces of Eden. Cormac steals a manuscript necessary to interpret the artifact and flees, while the Assassins give chase. Confronted at the edge of a cliff in the homestead, he decides to commit suicide and bury the manuscript to the depths of the Atlantic than to let the Assassins reacquire it. Just as he jumps, an Assassin shoots him in the back; Cormac comes to believe it was his best friend Liam's doing.
Cormac is rescued by a passing ship and taken to New York City. Once he recovers, he uses the skills he learned from the Assassins to drive out the city's criminal gangs. His actions attract the attention of George Monro, the city's governor, who offers Cormac the chance to help rebuild the city. Indebted to Monro, Cormac assists the British Army in their early campaigns against the French, and discovers that Achilles' chapter is supporting the French war effort. Monro reveals himself to be a Templar, and despite knowing of Cormac's prior loyalty, offers him a place within their Order. Cormac accepts, but Monro is killed shortly afterwards during an attack on a British fort. Cormac is then formally inducted by the Templar Grandmaster, Haytham Kenway.
Cormac reveals to Kenway his belief that the Pieces of Eden sought by the Assassins are not weapons, but are instead being used to hold the world together, and he pledges to stop his former allies before they cause another catastrophe. His efforts lead to the deaths of several senior figures in the Brotherhood, until only Achilles and Liam remain. Having discovering that the pair are headed for another Precursor temple in the Arctic, he immediately pursues them. Inside the temple, Haytham and Cormac confront Achilles and Liam over their actions, but Achilles' attempts to prevent bloodshed causes Liam to destroy the Piece of Eden by accident, causing another earthquake. While Haytham pursues Achilles, and Cormac and Liam fight throughout the temple, until Cormac ultimately kills his former friend. He arrives in time to persuade Haytham to spare Achilles, as his testimony will stop the Assassins from trying to locate other temples. Haytham nonetheless cripples Achilles as a precaution by shooting him in the knee.
With the Assassin Brotherhood all but destroyed, Cormac is tasked with locating the artifact that was used to find the Pieces of Eden, as Achilles had passed to other Assassins prior to his Arctic voyage. Cormac's twenty year search eventually leads him to Versailles, where he discovers it under the care of Charles Dorian; father of Arno, protagonist of Assassin's Creed Unity. Cormac kills Charles and takes possession of the artifact, taunting the dying man with the promise that while the American Revolution ended Templar influence in the Americasa new revolution may yet hold promise.
In the present day, the player reconciles Cormac's memories. Under the direction of Otso Berg, a senior Templar leader, they upload them to the Assassin network, revealing how close Achilles Davenport came to destroying the world. The result is almost instantaneous, with the Assassins thrown into disarray and, as revealed in Assassin's Creed Unity, retaliating by hacking into the Abstergo's systems and destroying all of the company's Precursor samples as well as causing several of their servers to melt down. As reward for their actions, the player is presented with a choice; join the Templar Order, or die. The game fades to black before a choice is made.

Development

By March 2014, an Assassin's Creed game code-named "Comet" was revealed to be in development, set for release on PlayStation 3 and Xbox 360.[10] By the end of the month, additional reports indicated that "Comet" would be set around 1758 in New York, as well as feature sailing on the Atlantic Ocean. The game would be a direct sequel to Assassin's Creed IV: Black Flag, and would feature a Templar named Shay as the main protagonist. Haytham Kenway from Assassin's Creed III and Adewalé from Black Flag would also make appearances.[11]
The game was officially announced on August 5, 2014, following a leak of the title.[12] Game director Martin Capel described the game as finishing the series' "North American saga" and that the game was designed to accommodate specific fan requests, such as taking on the role of a Templar.[1] The game is intended to "fill the gaps" of the story between Assassin's Creed III and Assassin's Creed IV: Black Flag and has "a crucial link" to the events of the previous games.[8] In addition to Ubisoft Sofia's work on the game, contributions are also being made by Ubisoft studios in Singapore, MontrealQuebec, Chengdu, Milan andBucharest.[1] Ubisoft also stated that the game was being envisioned without multiplayer components "at this stage", but did not rule out any modes being added after the game launched.[13]

Reception

[hide]Reception
Aggregate scores
AggregatorScore
GameRankings(PS3) 74.06%[14]
(X360) 73.13%[15]
(PC) 69.71%[16]
Metacritic(PC) 74/100[17]
(PS3) 72/100[18]
(X360) 72/100[19]
Review scores
PublicationScore
Destructoid5.5/10[20]
Electronic Gaming Monthly8.5/10[21]
Eurogamer8/10[22]
Game Informer8.25/10[23]
GameSpot6/10[25]
GamesRadar2.5/5 stars[24]
GameTrailers7.2/10[26]
IGN6.8/10[27]
Joystiq3/5 stars[28]
VideoGamer.com7/10[29]
Assassin's Creed Rogue received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 74.06% based on 32 reviews and 72/100 based on 52 reviews,[14][18] and the Xbox 360 version 73.13% based on 27 reviews and 72/100 based on 32 reviews[15][19] and the Microsoft Windows version 69.71% based on 7 reviews and 75/100 based on 22 reviews.[16][17]
Ray Carsillo from Electronic Gaming Monthly gave the game a 8.5/10, praising its interesting lead character, enjoyable story, new weapons introduced, new mission design, which requires player to prevent assassinations instead of carrying out assassinations like in other Assassin's Creed titles, as well as advanced and improved combat mechanics. However, he criticized poor pacing of the story, frequent bugs, lack of replayability and the lack of inclusion of a multiplayer mode. He concluded the review by saying that "Rogue is a far more pleasurable experience than I anticipated. It does just enough to put its own stamp on the franchise while also giving us critical story details in order to tie up loose ends between Assassin's Creed III and IV. It serves as a perfect conclusion to the series’ time spent exploring Europe’s North American colonies in the 18th century."[21]
Eurogamer drew comparisons between Rogue and Assassin's Creed Revelations—a game which served to resolve storylines from Ezio Auditore's saga as a lead-in toAssassin's Creed III, due to its focus on expanding on characters and storylines introduced in III and Black Flag. Although noting that some settings, weapons, and mechanics had been reused from previous games in the series (such as an expansion of the New York City setting from III, naval combat, renovating buildings to build income, and locating enemies with a radar similarly to the former multiplayer mode), the use of Assassins as an enemy was considered to be a "much-needed new [idea] to the series' fighting mechanics" due to their use of tactics that were used by the player themselves in previous games (such as smoke bombs and hiding), and that Rogue felt the most "fresh" whilst exploring its new North Atlantic overworld. However, the story missions themselves were criticized for being noticeably shorter than in previous games.[30]
Matt Miller from Game Informer gave the game a 8.25/10. He praised the huge variety of activities, varied environments and mission types, new additions and well-performed gameplay, despite being too similar to its predecessors. He criticized the repetitive melee combat and the absence of multiplayer mode. He described the game by saying that "Rogue is vast with lots to explore, and while it lacks novelty, it offers a wealth of gameplay and lore to faithful fans."[23] Daniel Bloodworth from GameTrailers gave the game a 7.2/10, praising the return of some old characters in the Assassin's Creed series, stunning scenery and environment, interesting interceptions missions, but criticizing the predictable and dull lead character, poorly-constructed missions in the beginning of the game, disappointing boss battles, as well as numerous bugs. He described the game by saying that "Rogue in many ways feels like an extension of last year’s Black Flag, even down to the menus, but there are some tweaks to the formula thanks to your new role as a former assassin, hunting down his old comrades."[26]
Daniel Krupa from IGN gave the game a 6.8/10. He praised the engaging story, the nuanced lead character, atmospheric scenery, but criticized the lack of Templar abilities included, bland encounters with other main characters, uninspired side quests, empty world, as well as the frustrating combat and traversal system, which he stated has shown no improvements. He also criticized the game for not encouraging the player to explore the world.[27] Mark Walton from GameSpot gave the game a 6/10, criticizing the predictable story, unlikeable lead character, lack of interesting missions, as well as being thin on core content. He stated that the game feels like a glorified Black Flag DLC pack and has done nothing to put the franchise forward.[25] Xav de Matos from Joystiq gave the game a 6/10, criticizing the game for not adding anything new to the franchise. He stated that "Assassin's Creed Rogue is essentially a clone of Black Flag's setting and systems. If you can accept rampant copy-and-paste in another full priced entry, you'll more than likely enjoy whatAssassin's Creed Rogue has to offer."[28]

Sales

As of December 31, 2014, Ubisoft has shipped a combined 10 million copies of Assassin's Creed: Unity and Assassin's Creed: Rogue.[31]

Notes

Reference

http://en.wikipedia.org/wiki/Assassin%27s_Creed_Rogue

Wednesday, 11 March 2015

Assassin's Creed IV



Assassin's Creed IV: Black Flag
Assassin's Creed IV - Black Flag cover.jpg
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)Ashraf Ismail[1]
Jean Guesdon[2]
Producer(s)Sylvain Trottier[2]
Writer(s)Darby McDevitt[1]
(head writer and story)
Corey May
(story)
Composer(s)Brian Tyler[3]
Sarah Schachner[4]
Omar Fadel[5]
Freedom Cry:
Olivier Derivière[6]
SeriesAssassin's Creed
EngineAnvilNext[7]
Platform(s)Microsoft Windows[8]
PlayStation 3
PlayStation 4[9]
Wii U
Xbox 360
Xbox One[10]
Release date(s)
Genre(s)Action-adventurestealth
Mode(s)Single-player,multiplayer[15]
DistributionOptical discdownload

Gameplay

The game features three main cities; HavanaKingston, and Nassau, which reside under SpanishBritish, and pirate influence, respectively.[2] The game also features 50 other individual locations—including atolls, sea forts, Mayan ruins, sugar plantations and underwater shipwrecks—to explore, with a 60/40 balance between land and naval exploration.[7] Assassin's Creed IV has a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act.[2][16][17][18] The player will encounter jungles, forts, ruins, and small villages and the world is built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion.[7][15] In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water, with resources gathered used to upgrade equipment.[7]
A new aspect in the game is the Jackdaw, the ship that the player captains. The Jackdaw is upgradeable throughout the game, and is easily accessible to the player when needed.[16] In addition, a new underwater component has been added.[2] The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find, high points to reach for synchronization or additional side-quests to complete, such as assassinations and naval contracts.[2] An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned,[2] allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, can be promoted to captain acquired ships, and are needed to assist in boarding enemy vessels, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.[19]
In the present day, at the offices of Abstergo Entertainment—a subsidiary of Abstergo Industries—in MontrealQuebec, players engage in modern day pirating through the exploration of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, are present, that uncover secrets about Abstergo.[20]
Multiplayer also returns, with new settings and game modes, though it is only land-based.[2]

Synopsis

Characters

The main character of the game is Edward Kenway (Matt Ryan), an Anglo-Welsh privateer-turned-pirate and eventual member of the Assassin Order. Edward is the father of Haytham Kenway, and grandfather of Ratonhnhaké:ton (Connor), the two playable characters of Assassin's Creed III. Real-life individuals that are encountered include the pirates Edward "Blackbeard" Thatch(Mark Bonnar),[21] Benjamin Hornigold,[2] Mary Read,[2] Stede Bonnet[2] Anne Bonny,[2] Calico Jack,[2] and Charles Vane[2] (Ralph Ineson).[21]

Setting

As is the case in previous games in the Assassin's Creed series, the story is divided into two intertwined halves, with one in the present day, one in a historical setting, and the events of each influencing the other. Although the present-day story had previously established that an Animus was required to view one's ancestors memories, the ending of Assassin's Creed III reveals that Abstergo can now view a host's genetic memories simply by sequencing the host's DNA. As such, the player character is hired by Abstergo Entertainment to investigate a pivotal character in Desmond's ancestry, the Assassin Edward Kenway.[24] A notorious pirate and privateer operating during the Golden Age of Piracy, Kenway's story is set in the Caribbean, and mixes open-ended ship-based exploration with combat and land-based adventures in Cuba and Jamaica, and on a number of Caribbean islands, parts of southern Florida and eastern Mexico.

Plot

Samples taken from Desmond Miles' body in the moments after his death have enabled Abstergo Industries to continue to explore his genetic memories using the Animus' newfound cloud computing abilities. The unnamed player character is hired by Abstergo Entertainment to sift through the memories of Edward Kenway, an eighteenth-century pirate, the father of Haytham Kenway and the grandfather of Ratonhnhaké:ton. Ostensibly, this is to gather material for an Animus-powered interactive feature film, but in reality, Abstergo—the Templars of the present time—are searching for a First Civilization structure known as the Observatory, and are using the memories of Edward Kenway to find it.
As Kenway, the player must unravel a conspiracy between high-ranking Templars within the British and Spanish empires who, under the guise of cleaning up piracy in the Caribbean, have used their positions to locate the Sage—later identified as Bartholomew Roberts—who is the only man that can lead them to the Observatory, a First Civilization device which can monitor anyone anywhere in the world when provided a blood sample, which they intend to use to spy on and blackmail world leaders. Kenway becomes an unwitting player in their plot when he kills a rogue Assassin, Duncan Walpole. Seeing an opportunity for profit, Kenway takes Walpole's place at a meeting of Templars in Havana, where he meets Woodes Rogers as well as Cuban Governor, and Templar Grandmaster, Laureano Torres. His recklessness endangers the entire Assassins' Order, prompting him to pursue the Sage and the conspirators from the Yucatán Peninsula to Jamaica, eventually catching Roberts on the island of Príncipe off the African coast.
Meanwhile, a band of notorious pirates—including Edward "Blackbeard" Thatch, Benjamin Hornigold, and Charles Vane, among others—dream of a pirate utopia where man is free to live beyond the reach of kings and rulers. With Kenway's help, they seize control of Nassau and establish a pirate republic. However, poor governance, a lack of an economy and an outbreak of disease bring the pirate state perilously close to collapse, with the founders divided on the best way forward. Kenway attempts to resolve the dispute, but is too late to stop the Templars from exploiting the situation for their own ends.
Eventually, Kenway and Roberts uncover the location of the Observatory and retrieve the artifact powering it, but Kenway is betrayed by Roberts at the last moment. After a brief stint in prison for the crimes of piracy, Edward escapes with the aid of Ah Tabai, the Assassin Mentor, and elects to join their Order. Chasing down Roberts and the Templar conspirators, Kenway retrieves the artifact and returns it to the Observatory, sealing it away for good. He is left facing an uncertain future with his newfound convictions until he receives a letter informing him of the passing of his wife and the imminent arrival of his hitherto unknown daughter, Jennifer Scott. Kenway travels back to England, promising Ah Tabai that he will one day return to continue the fight against the Templars.
In the present day, the player is contacted by John, Abstergo Entertainment's information technology manager. John convinces the player that their employers know more than they are telling, and encourages them to investigate in more detail. He convinces the player to hack several Animus terminals and security cameras, and then has them deliver the information taken to Shaun Hastings and Rebecca Crane, who are working undercover to infiltrate Abstergo. When the facility is locked down after the hackings are discovered, John arranges for the player to access the Animus' core, at which point Juno materializes into an incorporeal form. She reveals that although it was necessary to open her temple to avert disaster, the world was not ready for her, and she is unable to affect it or possess the player character as her agents intended. John is unmasked as the reincarnated form of the Sage and attempts to murder the player to cover up the failed attempt at resurrecting Juno, but is killed by Abstergo's security before he can do so, thus implicating him as the one responsible for the hacks. As Roberts, the Sage admits to Kenway that he owes no allegiance to the Assassins or the Templars and instead uses whoever he thinks represents his best chance of achieving his ends. With the Sage dead, the player is contacted by the Assassins as they continue their infiltration of Abstergo, but neither side is able to explain the Sage's presence or identify his followers, the Instruments of the First Will.[note 2]

Development

In early February 2013, during its quarterly financial call to investors, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game, due for release some time before April 2014, would feature a new hero, time period, and development team.[28] On February 28, 2013, Ubisoft posted their first promotional picture and cover for their next Assassin's Creed game, following leaked marketing material days before.[29]It announced the title of the game as Assassin's Creed IV: Black Flag and featured an unnamed character holding a flintlock and a sword with a black flag in the back ground containing the Assassin's symbol with a skull.[29] A reported glitch on the official Assassin's Creed IV website suggested the game will release on next-gen consoles and October 29 as the release date,[30] which was confirmed by the first trailer for the game, released on March 4, 2013 (originally leaked on March 2, 2013, but was quickly pulled by Ubisoft).[7][31][32]
Assassin's Creed IV: Black Flag was announced with a cinematic trailer on March 4, 2013.[31] Development began in mid-2011 at Ubisoft Montreal by a separate team from the one on Assassin's Creed III, with additional work done by Ubisoft studios in AnnecyBucharestKyivMontpellierSingapore and Sofia.[2]
Lead content manager Carsten Myhill stressed away the sentiment that the sequel should have been a spin-off in the same vein as Assassin's Creed: Brotherhood or Assassin's Creed: Revelations, given the ostensible similarities with Assassin's Creed III. He stated "The whole feeling of the game is completely fresh and new. It will feel very different from Assassin's Creed III. I think it completely warrants the Assassin's Creed IV moniker, not only with the new name and setting, but the attitude and the tone of the experience."[33] Assassin's Creed IV is the first main series numbered title to carry a subtitle, a decision which Myhill says was made to clearly distinguish the pirate theme from the rest of the franchise.[33]
By utilizing the AnvilNext engine, the development team is able to work with one engine for both the next-gen and current-gen versions of the game, as the AnvilNext engine was designed with next-gen capabilities in mind, while still working on current-gen systems.[7] In addition, each system will have their own intricacies and feature sets, with support for the different controllers and utilizing features specific to each console.[7]The PC version supports Nvidia's TXAA.[34]

Marketing and release

Assassin's Creed IV: Black Flag was released worldwide for PlayStation 3 and Xbox 360 on October 29, 2013,[11][12][13] while the Wii U was released on October 29, 2013 in North America,[9][12][13] November 21, 2013 in Australia, November 22, 2013 in Europe[8] and November 28, 2013 in Japan.[35] The Wii U version in Europe was delayed from its original November 1, 2013 release date.[8] It was announced on March 1, 2013 that the game will also come to the PlayStation 4, and on May 21 that it will release on the Xbox One.[10] Both versions will be launch titles, with the PlayStation 4 version releasing on November 15 and November 29, 2013 in North America and Europe, respectively,[12][13] and November 22, 2013 worldwide for Xbox One.[12][13]
Ubisoft once again partnered with Sony to bring exclusive content to the PlayStation 3 and PlayStation 4 versions of the game,[36] which will feature the protagonist of Assassin's Creed III: Liberation, Aveline de Grandpré, in three missions. The Aveline content, which will be written by Liberation writer Jill Murray, picks up after the conclusion of her story in Liberation.[37] The content is also available on the PC platform, through the Uplay Gold Edition.[38]
On June 21, 2013, it was announced that the Microsoft Windows version had been delayed "a few weeks" from its intended release of October 29, 2013.[39] Its new release dates were later revealed to be November 19, 2013 in North America and November 22, 2013 in Europe.[8] Lead designer Jean-Sebastien Decant explained that the delay was caused by the team working on the "master version" first, making sure it works and then proceeding to the other versions. For Black Flag, the PlayStation 3 and Xbox 360 version was the master, before the team adapted it to the other consoles.[40]
On October 31, 2013 Ubisoft announced that the Uplay Passport requirement would be removed from Assassin's Creed IV and all future games. Uplay Passport came with all new copies of the game and was required for accessing multiplayer and Edward's Fleet minigame. Owners of used copies could download Uplay Passport for a fee before the removal.[41][42]
Japanese manga adaptation of the game, written by Takashi Yano and illustrated by Kendi Oiwa, began serialization in Shueisha's Jump X magazine on August 10, 2013.[43]

Downloadable content

On October 8, 2013, Ubisoft announced that a Season Pass will be available for purchase at the launch of the game on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC, and will include the Freedom Cry single-player missions, Kraken Ship pack featuring elements to personalize the Jackdaw, as well as additional single-player and multiplayer elements.
Freedom Cry sees the player take on the role of Adéwalé, a freed slave from Trinidad who became Edward Kenway's Quartermaster, and later a member of the Assassin Order. The story mode takes place 15 years after the events of Assassin's Creed IV: Black Flag where Adéwalé has become a trained assassin and finds himself shipwrecked in Saint-Domingue, where he comes face-to-face with some of the most brutal slavery in the West Indies. The DLC is written by Jill Murray, who wrote Liberation and the Aveline content for Black Flag.[45] In February 2014, it was announced that Freedom Cry would be released as a standalone title on the PlayStation 4 and PlayStation 3 on February 18, 2014 for North America and February 19, 2014 for Europe. It was released for the PC on February 25, 2014.[46]
Blackbeard's Wrath allows the player to play any one of three new characters in Black Flag's multiplayer mode. These characters include Blackbeard, The Jaguar and The Orchid. This DLC is free with the Season Pass.[47]
Guild of Rogues adds three new characters to the multiplayer mode. These characters are The Shaman, The Siren and The Stowaway. It was not released for the Wii U.[48]

Music

Assassin's Creed IV: Black Flag (Original Game Soundtrack)
Soundtrack album by Brian Tyler, Sarah Schachner, and Omar Fadel
ReleasedOctober 14, 2013
GenreVideo game soundtrack
Length1:41:33
LabelUbisoft Music
Assassin's Creed IV: Black Flag (Original Game Soundtrack) was composed by American composer Brian Tyler, who also composed the soundtrack of the previous Ubisoft title Far Cry 3. Additional compositions and arrangements were provided by Sarah Schachner, Omar Fadel, Steve Davis, Mike Kramer, Jeremy Lamb, Matthew Llewellyn, and Robert Lydecker. The soundtrack was released on Amazon MP3[49] and iTunes on October 14, 2013.[50] Two other soundtracks have also been released:
  • Assassin's Creed IV: Black Flag (Game Soundtrack — Sea Shanty Edition), a second soundtrack containing a set of 16 sea shanties composed by various artists, was released on Amazon MP3[51] and iTunes on October 29, 2013.[52]
  • Assassin's Creed IV: Black Flag (Game Soundtrack — The Complete Edition), a complete soundtrack including the two previous soundtracks as well as the multiplayer soundtrack composed by Joe Henson and Alexis Smith, was released on Amazon MP3[53] and iTunes on December 2, 2013.[54]
The score to the Freedom Cry DLC was composed by French composer Olivier Deriviere. It was recorded at Avatar Studios in New York with La Troupe Makandal, a dedicated group for Haitian music, and at Galaxy Studios in Belgium with the Brussels Philharmonic.[6]

Notes
  • ^[a] signifies a song that is included in the "Skull Edition"[55]

Reception[edit]

[hide]Reception
Aggregate scores
AggregatorScore
GameRankings(PS3) 87.62%[56]
(X360) 85.74%[57]
(WIIU) 87.00%[58]
(PS4) 85.31%[59]
(XONE) 81.00%[60]
(PC) 86.67%[61]
Metacritic(PS3) 88/100[62]
(WIIU) 86/100[63]
(X360) 86/100[64]
(PS4) 84/100[65]
(PC) 86/100[66]
Review scores
PublicationScore
Computer and Video Games9/10[67]
Edge9/10[68]
Electronic Gaming Monthly9.5/10[69]
Eurogamer9/10[70]
Famitsu37/40[71]
Game Informer8.25/10[72]
GameSpot9/10[73]
IGN8.5/10[74]
Joystiq4/5 stars[75]
Official PlayStation Magazine (UK)8/10[76]
Official Xbox Magazine9.0/10[77]
PC Gamer UK90%[78]
VideoGamer.com7/10[79]
The Escapist5/5 stars[80]
Assassin's Creed IV: Black Flag received positive reviews upon release, with critics generally praising the open world gameplay, side-quests, graphics and naval combat. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 87.62% and 88/100,[56][62] the Xbox 360 version 85.74% and 86/100,[57][64] the Wii U version 87.00% and 86/100,[58][63] the PlayStation 4 version 85.31% and 83/100,[59][65] the Xbox One version 81.00%[60] and the PC version 86.67% and 86/100.[61][66] In November 2013, Hardcore Gamer ranked Black Flag as the 70th greatest game of the seventh generation era.[81]
Black Flag was generally praised as superior to Assassin's Creed III,[75][79] with Game Informer '​s Joe Juba noting that Ubisoft responded to criticisms the previous game faced and rectified them.[72] CVG's Matt Gilman called the game "a return to form for the franchise,"[67] while Mikel Reparaz of Official Xbox Magazine stated that "After weathering the somewhat diminishing returns of Revelations and ACIIIBlack Flag is exactly the shot in the arm Assassin's Creed needed."[77] Two days after its release, IGN ranked Black Flag as the 2nd best game in the Assassin's Creed series, only behind Assassin's Creed II.[82]
Several reviewers directed heavy acclaim to the game's open world structure, with the Edge staff declaring that Black Flag "sets new benchmarks not only for Ubisoft's series but for open-world gaming."[68] Eurogamer's Tom Bramwell called the open world gameplay "a surprising breath of fresh sea air,"[70] with Gilman stating it "revitalizes the series."[67] The large scale of the open world was praised,[74] with Greg Tito of The Escapist saying that the game "opens up the whole Caribbean."[80]Reviewers also praised the game's side-quests and collectibles,[67] as it actively encouraged the player to explore the open world,[70][74] with GameSpot's Shaun McInnis saying that "Black Flag presents a world full of adventure and opportunity [and] full of reasons to go exploring."[73] The side-quests were generally agreed to be superior to the main missions,[69][72] with IGN's Marty Sliva stating that "Black Flag is at its best [when you] set out in search of your own fun."[74] The assassination side-missions were particularly praised.[72][78] The seamless exploration between ship, land, and sea without loading was also praised.[73][78]
The graphics were also widely acclaimed. The Edge staff stated that "From a graphical standpoint, Black Flag's world is built to amaze regardless of which console generation you're playing it on."[68] Reviewers praised the game's open world as "beautiful" and "gorgeous;"[67][73] Sliva called Black Flag "one of the best looking games of 2013."[74] The game's level of detail was also acclaimed,[69] with the open world's water, rain and sea, being cited as "amazing" to look at.[67][72]
The game's naval combat system drew much praise. Reviewers noted that the naval combat was Assassin's Creed III '​s best feature, and consequently praised Black Flag for improving on it.[68] Tito explained that, while Assassin's Creed III '​s naval missions were linear and limited, Black Flag offered the player much greater freedom by allowing them to explore, fight or sail whenever they wanted.[80] McInnis said that the game "places a huge emphasis on naval combat," and stated that it "builds onACIII '​s naval side missions to create an experience every bit as important as running around on dry land."[73] The naval combat received praise for its additions of boarding ships and attacking forts,[80] as well as the seamless transitions between ship and sword gameplay,[73][78] with Tito calling it "a great dual system that rewards both skill in naval combat, and [in] pirate action."[80]
The stealth in the game was praised for being more flexible than previous games by allowing the player more options to accomplish their goals.[67][73] The Edge staff said that "Stealth games are only as good as the flexibility of their encounters, and in that regard Black Flag is the most generous Assassin's Creed game to date."[68]However, some also criticized the stealth for being frustrating,[72] due to its clunky and poorly-defined controls.[70][79] Reviewers noted that fighting as Edward was similar to previous games,[76] with some criticizing it for being monotonous,[70] too easy,[67] and lacking nuance.[80] However, it was also praised for being "an effective and violent power trip,"[78] and for being "fluid and lively."[73] Some also complained about the enemy A.I. for lacking intelligence.[76][78][79] The simplified crafting system was praised for improving over Assassin's Creed III '​s,[73][77] with reviewers noting it took inspiration from Far Cry 3.[68][78]
The story received a mixed response from reviewers. Reparaz praised it as "engrossing" and one of the Assassin's Creed series' best. Reparaz and McInnis also complimented the characters, and praised the way the story explores the human side of pirates, painting them in a sympathetic and relatable light.[73][77] Bramwell felt that the story "flourishes," particularly praising the supporting characters and Edward's character arc.[70] PlayStation Official Magazine '​s Joel Gregory felt that Black Flag '​s storyline was nothing unique for the series, though he praised the characters as "far more interesting, more likeable, and more varied" than previous games.[76] While he praised the story's first half, Gilman was more critical of the latter half, adding that its flawed pacing and structure resulted in player apathy towards the characters.[67] Both Sliva and Juba also criticized the main story,[74] with Juba complaining about its lack of purpose, or a compelling antagonist, and felt that most of the supporting characters were underdeveloped.[72]
The story missions also had a mixed reception. Reparaz, who gave the game high praise, felt that they were the weakest aspect of Black Flag.[77] Juba and VideoGamer.com's Steven Burns both felt that most of the story missions were extremely repetitive and were tediously tiring.[72][79] Tito, however, felt that they were varied, and that the frustrating portions compensated by being challenging.[80] One particular aspect that received heavy criticism from most reviewers were the eavesdropping and tailing missions,[68][70][72][73][77][79][80] with several noting that these problems should have been fixed or removed entirely from the series.[67][76] The tailing objectives were also extended to ship/sea missions, with reviewers also criticizing this form of naval stealth.[68][75] The game's pacing and opening were praised, as it introduced the pirate gameplay without the need of an overly long tutorial,[69][74][78] with Juba noting it an improvement over Assassin's Creed III.[72]
Several reviewers labelled Black Flag a more pirate game than it is an Assassin's Creed one, due to its heavy focusing on pirating in gameplay, story, and characters.[68][75][76][78] Reviewers felt that it was better for the game; they praised Black Flag '​s more light-hearted fare and tone compared to previous games,[68][74][79] while also believing the game wisely avoided the usual convoluted Assassin '​s plot in favor of a simplistic pirate story.[74][78] Gilman stated that "Black Flag is a better pirate game than it is an assassin game,"[67] with PC Gamer '​s Tom Senior remarking that "Black Flag doesn't really want to be an Assassin's Creed game, and [...] that is a welcome move."[78] Reparaz called it the greatest pirate game he had ever played,[77] while Electronic Gaming Monthly '​s Ray Carsillo declared Black Flag to be "probably the best pirate simulation in gaming history."[69] Tito stated that Black Flag '​s gameplay reminded him more of a 3D version of Sid Meier's Pirates! than any Assassin's Creed game.[80] Edward Kenway's character as a self-motivated pirate rather than an Assassin was also praised by most.[70][73][74][79] Sliva believed that Edward's character was a "refreshing change of pace from a series that had started to take itself a bit too seriously,"[74] while he and Gilman stated that Edward was a "livelier" and more "palatable" and "likeable" protagonist than Assassin's Creed III '​s Connor.[67][74]

Sales[edit]

During the first week of sales in the United Kingdom, Assassin's Creed IV: Black Flag became the best-selling game on all available formats, ahead of Battlefield 4.[83] However, the game's opening week sales were 60% down compared to 2012's Assassin's Creed III. Ubisoft blamed the fall in demand on uncertainty caused by the upcoming transition to eighth generation consoles.[84] According to NPD Group figures, Assassin's Creed IV: Black Flag was the third best-selling game of November 2013 in the United States, only behind Call of Duty: Ghosts and Battlefield 4.[85] In May 2014, Ubisoft announced that the game had shipped over 11 million copies.[86]

Awards

Assassin's Creed IV: Black Flag has received Game of the Year nominations from media outlets Cheat Code Central,[87] GameSpot,[88] and the Inside Gaming Awards,[89] It won the Spike VGX 2013 award for Best Action Adventure Game,[90] and the GameSpot awards for PS4 Game of the Year and Xbox One Game of the Year.[91][92]

PETA controversy[edit]

Animal rights organisation People for the Ethical Treatment of Animals (PETA) criticized Assassin's Creed IV: Black Flag for the inclusion of whaling, saying that it is "disgraceful" for a video game to "glorify" whaling.[144][145] In response, Ubisoft stated that they did not condone "illegal whaling" any more than they condoned "a pirate lifestyle", and that it was simply representative of real events from that period in history.[145]

Series continuation[edit]

Assassin's Creed Unity, set in Paris on the eve of the French Revolution,[146] was released on the PlayStation 4, Xbox One and Windows in North America on November 11, 2014.[147]
Additionally, Assassin's Creed Rogue is the sequel to Assassin's Creed IV: Black Flag, following Shay Cormac, an Assassin-turned-Templar who hunts members of the Assassin order. Taking place in North America during the Seven Years' War, the game was released worldwide on PlayStation 3 and Xbox 360 on November 11, 2014.[148]

Notes[edit]

  1. Jump up^ The character is referred to as "Thatch" in this game, rather than the more common "Teach". "Thatch" is one of the many variations of Blackbeard's name known to have existed. Please see Blackbeard: Early life for more information.
  2. Jump up^ The player is able to find collectible items scattered throughout both past and present-day game worlds. These items establish the Sage's backstory and are used as a means of communicating with other unidentified agents of the First Civilization.

Reference

  1. http://en.wikipedia.org/wiki/Assassin's_Creed_IV:_Black_Flag