Showing posts with label shp. Show all posts
Showing posts with label shp. Show all posts

Friday, 13 March 2015

Assassin's Creed IV Freedom Cry



Affiliated TitleAssassin's Creed IV: Black Flag
Developer(s)Ubisoft Québec
PublisherUbisoft
Platform(s):XBox 360, XBox One, PlayStation 3, PlayStation 4, PC
PSN release17 December 2013
Xbox Live release17 December 2013
PC release19 December 2013
Genre:Historic Action-Adventure
Features:Single-player content
ESRB rating:M (Mature)
Media:DLC (Downloadable content




Freedom Cry is a single-player downloadable content addition for Assassin's Creed IV: Black Flag. The DLC was released on 17 December 2013 for PSN and Xbox Live, and 19 December for PC. The content is available with the purchase of the Season Pass or as a standalone purchase, and its story spans over the course of 1735 to 1737.[1]

Contents

Official synopsis

Born a slave, Adéwalé found freedom as a pirate aboard the Jackdaw as Captain Edward Kenway's second-in-command. Fifteen years later, Adéwalé has become a trained assassin and finds himself shipwrecked in Saint-Domingue with no weapon nor crew, starting a new adventure of his own.

Memories

The Calm Before the Storm
A Common Enemy
Laying the First Brick
A Ship of His Own
Lifting the Veil
A Scientific Inquiry
Plant the Seeds
Down with the Ship
De Fayet's Last Stand

Creative team

Unlike the majority of Black Flag, Freedom Cry was written by Jill Murray, while the soundtrack was composed by Olivier Deriviere.[2]








Reference

http://assassinscreed.wikia.com/wiki/Freedom_Cry

Thursday, 12 March 2015

Assassin's Creed III Liberation


Assassin's Creed III: Liberation
Assassin's Creed III Liberation Cover Art.jpg
Developer(s)Ubisoft Sofia[1]
Ubisoft Milan[2]
Publisher(s)Ubisoft
Director(s)Julian Gollop[3][4]
Producer(s)Martin Capel[5]
Writer(s)Richard Farrese
Jill Murray[5]
Composer(s)Winifred Phillips
Music produced by
Winnie Waldron[6]
SeriesAssassin's Creed
EngineAnvilNext
Platform(s)PlayStation Vita
PlayStation 3
Microsoft Windows
Xbox 360
Release date(s)PlayStation Vita
  • JP November 15, 2012
  • NA October 30, 2012
  • EU October 31, 2012
Liberation HD
PlayStation Network
Windows & Xbox Live Arcade
Genre(s)Action-adventurestealth
Mode(s)Single-playermultiplayer[1]
DistributionPlayStation Vita card,download


Assassin's Creed III: Liberation is a historical action-adventure open world stealth video game developed and published by Ubisoft, initially as an exclusive title forPlayStation VitaSony announced the game at its press conference during the Electronic Entertainment Expo 2012, few days after first leaks about the game presented inGame Informer.[9] It was released on October 30, 2012

alongside Assassin's Creed III, with which it can be linked.[10] The game was re-released as Assassin's Creed: Liberation HD for the PlayStation 3Xbox 360 and Microsoft Windows via the PlayStation NetworkXbox Live Arcade and Steam,[7][11] respectively. It was later packed as part of "Assassin's Creed The Americas Collection" for the PlayStation 3 and Xbox 360, along with Assassin's Creed III and Assassin's Creed IV: Black Flag.
The game is set between 1765 and 1777, and primarily features the series' first female protagonist, Aveline de Grandpré, an African-French Assassin around the end of the French and Indian War, in 18th century New Orleans.[1][10]

Gameplay

Liberation makes use of the Vita's touchscreen and rear touch pad, cameras and gyroscope. These include Chain Kill combat, and the ability to pickpocket people.[12] By linking the game to Assassin's Creed III, the player will receive an in-game version of Connor's tomahawk, an exclusive character skin, a multiplayer character and a complete upgrade of all ammunition pouches.[10] The game uses the same engine that runs Assassin's Creed III, allowing for the same gameplay experience as a console release. Aveline also has her own new set of animations as well as have the ability to dual-wield weapons, such as the new blowpipe as well as the familiar swords, knives, pistols and hidden blade.[13]

Plot

In the modern day, Abstergo Entertainment, a subsidiary of Abstergo which is in charge of producing multimedia goods, releases their first major product, Liberation, a video game about the life of the Assassin Aveline de Grandpré. The game, however, is heavily censored, with any details regarding the Assassins - Templar war being omitted, in an attempt to portray the Assassins as the villainous force. As the player progresses through the game, they are greeted by messages from a group of hackers known as Erudito, giving them access to the full story hidden behind Abstergo's censoring attempts.
The main portion of the game takes place in Louisiana near the end of the French and Indian War, where France's defeat caused the city of New Orleans to be taken over by the Spanish government. The citizens were upset over the transition from French to Spanish control and Spain's new occupation within the city. However, in 1765, the French governor Jean-Jacques Blaise d'Abbadie made a negotiation with Templar Rafael Joaquín de Ferrer to stay as governor of New Orleans. This plot was later uncovered by Aveline, who infiltrated the governor's mansion and assassinated him.
Following this, de Ferrer made another deal with a man named Baptiste, who was hoping to defect from the Assassins to the Templar Order. Baptiste took on the identity of the recently deceased François Mackandal, as a ruse to attract followers to his cause. His plan was to poison New Orleans' nobles and take control of smuggling operations within the Louisiana Bayou, although his sole purpose was actually to force Agaté, Assassin and mentor to Aveline, out of hiding in the bayou. His plot failed however, as Aveline tracked Baptiste down, killed his followers and assassinated the false Mackandal.
In 1766, the Templar Antonio de Ulloa arrived in New Orleans, to serve as the Spanish governor. However, he left control of the area to French officials and allowed the French flag to remain over the city. Two years afterwards, he made strict trade restrictions and set up a covert slave-trading operation to transport slaves to a Templar worksite in Mexico, creating a rebellion among French officials and the citizens of New Orleans.
Agaté ordered Aveline to assassinate de Ulloa to eradicate Templar presence in New Orleans. Aveline ambushed de Ulloa's carriage and confronted the governor, who told her that slaves had been taken to Chichén Itzá. However, Aveline spared his life and let Ulloa leave the city, in return for a lens used to decode Templar documents and a map leading her to the Templar worksite in Chichén Itzá. Aveline's act of mercy destroyed any trust Agaté had in his student, as she had disobeyed his explicit orders.
Aveline disguised herself as a slave bound for Mexico and made her way to the Templar worksite at Chichén Itzá. Whilst there, she came across a defiant slave who mentioned that Jeanne, Aveline's mother, was stationed in Chichén Itzá. Aveline investigated thoroughly and uncovered a page from Jeanne's diary and a map that lead to an artifact located inside a cenote. Upon exploring this cave system, she came across an ancient chamber filled with ruins from the First Civilization, along with a fragment of the artifact she was searching for, known as the Prophecy Disk. Aveline then encountered de Ferrer, and killed him and his men. She was reunited with her mother, who warned her not to let the disk fall into Agaté's hands.
Two years later, Aveline returned to New Orleans to find that a man by the name of Vázquez was using Spanish soldiers to seize control of the bayou. She suspected him to be the head Templar of Louisana, a.k.a. the Company Man, who de Ferrer had mentioned in Chichén Itzá. After retrieving the final piece of the Prophecy Disk in Chichén Itzá, Aveline went back to New Orleans once more to begin her quest in freeing slaves in the city. Her stepmother, Madeleine de L'Isle, became aware of her work and asked her to help a slave named George escape north. Whilst escorting him through the swamp, she met with her smuggler allies Élise Lafleur and Roussillon, helping them to deliver supplies to American Patriots who were fighting in the American Revolutionary War. Vázquez attempted to stop Aveline and her allies by sending Spanish soldiers their way, but Aveline defeated them and ensured George and the supplies reached their destination. After returning to the city, Aveline attended a governor's ball under disguise and managed to get close to Vázquez and assassinate him. However, to her surprise, Vázquez revealed that he was not the Company Man. Following this, Aveline learned that her father, who had been ill for some time, had passed away.
In 1777, Aveline headed to the New York Frontier, and teamed up with the Assassin Connor to find a Templar officer who was working for the Company Man. She discovered the officer to be George, the same slave she had freed years before, and the Company Man was none other than Madeleine. After confronting her stepmother at her mansion, Aveline traveled to the bayou and met with Agaté to inform him of her discovery. Agaté was unable to accept his failure and believing that Aveline had sided with the Templars, attacked her. Aveline overpowered him and attempted to convince him to leave Louisiana for his own safety, but Agaté could not live with the humiliation and instead chose to dive to his death. On realizing this, Aveline quickly attempted to save him, but only managed to grasp his necklace which tore away from his neck.
Following her mentor's death, Aveline saw her situation as an opportunity to infiltrate the Templars and eradicate it from within. Upon returning to New Orleans, she made her way to the Saint Louis Cathedral and gave Madeleine Agaté's necklace to show her allegiance. Following this, she was inducted into the Templar Order by her stepmother. Aveline then gave her the two halves of the Prophecy Disk, which Madeleine placed on an altar and added another piece to hold the two fragments together. However, she could not make sense of the scrambled messages within. Aveline saw this as her moment to strike and reclaim the Prophecy Disk. She eliminated all the Templars inside the cathedral and assassinated Madeleine.
Now alone inside the cathedral, Aveline stepped up to the altar where the Prophecy Disk had been placed. She connected the locket she wore around her neck, which once belonged to her mother, to the artifact, causing it to display a holographic recording detailing a message from the time of the First Civilization. This message recounted the election of Eve as the leader of the rebellion during the Human-First Civilization War.

Release

Assassin's Creed III: Liberation was released on October 30, 2012, the same day as Assassin's Creed III. The game is available in a PS Vita bundle pack with a new crystal white Wi-Fi Vita and a 4GB memory card.[10] In Japan it was released under the title Assassin's Creed III: Lady Liberty.[14]
It was announced on September 10, 2013, that the game would be re-released as Assassin's Creed: Liberation HD for PlayStation 3Xbox 360 and Microsoft Windows via the PlayStation NetworkXbox Live Arcadeand Steam, respectively, in 2014. The game features visuals closer to III as well as updated audio, AI and facial animations. Additional missions have been added and some of the Vita-specific touch screen missions have been removed.[11] The game was released on the PlayStation 3 on January 14, 2014 in North America and January 15, 2014 in Europe. The Microsoft Windows and Xbox 360 versions were released worldwide on January 15, 2014.[7][8]

Additional content

Purchasing Assassin's Creed III for the PlayStation 3 gives the player the ability to connect Liberation and receive an exclusive mission to play in Liberation as Connor or Aveline, a Multiplayer Skin and an Ammunition Pouch. There was also a promotional DLC, titled Mysteries of the Bayou pack, that came with pre-orders of the game in PAL regions. It included an exclusive weapon, an alligator hunting hat, a Multiplayer Skin and Ammunition Pouches for smoke bombs and poison darts.

Music

Assassin's Creed 3: Liberation (Original Game Soundtrack)
Soundtrack album by Winifred Phillips
ReleasedOctober 30, 2012
GenreVideo game soundtrack
LabelUbisoft Music
ProducerWinnie Waldron
Professional ratings
Review scores
SourceRating
ArtasticGaming.comA+[15]
GSoundtracks.com4/4 stars[16]
MundoBSO.com4/5 stars[17]
FilmMusicMedia.com3.5/4 stars[18]
The music in the game was composed by Winifred Phillips and produced by Winnie Waldron.[6] The soundtrack album was released by Ubisoft Music on the same day as the release of the Assassin's Creed III: Liberation video game, October 30, 2012.[19] Together with music producer Winnie Waldron, Winifred Phillips won several awards for her work on this project. For the music composition of the Assassin's Creed III Liberation video game, Phillips won a Global Music Award for musical excellence.[20]Composer Winifred Phillips and music producer Winnie Waldron won a 2012 Hollywood Music in Media Award for the music score for Assassin's Creed III: Liberation.[21]The main theme music of the Assassin's Creed III: Liberation video game won a G.A.N.G. Award from the Game Audio Network Guild in the category of "Best Original Vocal Song — Choral."'[22] The music of Assassin's Creed III Liberation won a GameFocus Award for Best Music of 2012.[23] The game's musical score also received nominations in several year-end award competitions, including the GameZone Awards,[24] the Best of IGN Awards,[25] and the G4TV X-Play Best of 2012 Awards.[26]
The music of Assassin's Creed III Liberation was very well received by both game and music critics. Robert Workman of GameZone wrote, "The music is superb,"[27] and Evan Narcisse of Kotaku called the soundtrack, "a stealthy success."[28] Jen Bosier of VideoGameWriters said that the music of Assassin's Creed III Liberation was "without question, the best soundtrack the series has seen to date."[29] Music critic Randall Larson of BuySoundtrax.com stated, "This is a fine score and one that even non-gamers should applaud for its cinematic, dynamic and immersive drive." Reviewer Lucas Smith of Piki Geek asserted that "the soundtrack will go down as one of the year's best."[30]

Reception

[hide]Reception
Aggregate scores
AggregatorScore
GameRankings(Vita) 71.74%[31]
(PC) 65.60%[32]
(PS3) 61.94%[33]
(X360) 61.50%[34]
Metacritic(Vita) 70/100[35]
(PC) 64/100[36]
(PS3) 64/100[37]
(X360) 62/100[38]
Review scores
PublicationScore
G43.5/5[39]
Game Informer7.75/10[42]
GameSpot6.5/10[40]
IGN7.2/10[41]
Initial reviews for Assassin's Creed III: Liberation were mixed. Metacritic, which assigns a score based on reviews from industry leaders, has the game scored at 70/100 based on 64 reviews, indicating "mixed or average reviews".[35]
Shaun McInnis, reviewer for GameSpot, gave the game a score of 6.5/10, praising the protagonist as "...a woman born from the romance between a wealthy father and a slave mother, someone who has overcome her uncertain upbringing to find a new life in the Assassin Brotherhood". McInnis also commended the setting, writing "...a brilliant version of 18th-century New Orleans, one that beautifully reflects the diverse cultural ambience formed over years of operating as a French trading port". However, he also wrote that the game "squanders its most unique ideas...Liberation takes little advantage of its own narrative format" and that the plot is "largely aimless and hastily delivered".[40]
IGN's Greg Miller stated, "The moves and kills you'd expect are here, but the story is boiled down to be easy to jump in and out of. That takes away some of the excitement in playing through it", giving it 7.2/10.[41]

Reference

http://en.wikipedia.org/wiki/Assassin's_Creed_III:_Liberation

Wednesday, 11 March 2015

Assassin's Creed IV



Assassin's Creed IV: Black Flag
Assassin's Creed IV - Black Flag cover.jpg
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)Ashraf Ismail[1]
Jean Guesdon[2]
Producer(s)Sylvain Trottier[2]
Writer(s)Darby McDevitt[1]
(head writer and story)
Corey May
(story)
Composer(s)Brian Tyler[3]
Sarah Schachner[4]
Omar Fadel[5]
Freedom Cry:
Olivier Derivière[6]
SeriesAssassin's Creed
EngineAnvilNext[7]
Platform(s)Microsoft Windows[8]
PlayStation 3
PlayStation 4[9]
Wii U
Xbox 360
Xbox One[10]
Release date(s)
Genre(s)Action-adventurestealth
Mode(s)Single-player,multiplayer[15]
DistributionOptical discdownload

Gameplay

The game features three main cities; HavanaKingston, and Nassau, which reside under SpanishBritish, and pirate influence, respectively.[2] The game also features 50 other individual locations—including atolls, sea forts, Mayan ruins, sugar plantations and underwater shipwrecks—to explore, with a 60/40 balance between land and naval exploration.[7] Assassin's Creed IV has a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act.[2][16][17][18] The player will encounter jungles, forts, ruins, and small villages and the world is built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion.[7][15] In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water, with resources gathered used to upgrade equipment.[7]
A new aspect in the game is the Jackdaw, the ship that the player captains. The Jackdaw is upgradeable throughout the game, and is easily accessible to the player when needed.[16] In addition, a new underwater component has been added.[2] The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find, high points to reach for synchronization or additional side-quests to complete, such as assassinations and naval contracts.[2] An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned,[2] allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, can be promoted to captain acquired ships, and are needed to assist in boarding enemy vessels, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.[19]
In the present day, at the offices of Abstergo Entertainment—a subsidiary of Abstergo Industries—in MontrealQuebec, players engage in modern day pirating through the exploration of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, are present, that uncover secrets about Abstergo.[20]
Multiplayer also returns, with new settings and game modes, though it is only land-based.[2]

Synopsis

Characters

The main character of the game is Edward Kenway (Matt Ryan), an Anglo-Welsh privateer-turned-pirate and eventual member of the Assassin Order. Edward is the father of Haytham Kenway, and grandfather of Ratonhnhaké:ton (Connor), the two playable characters of Assassin's Creed III. Real-life individuals that are encountered include the pirates Edward "Blackbeard" Thatch(Mark Bonnar),[21] Benjamin Hornigold,[2] Mary Read,[2] Stede Bonnet[2] Anne Bonny,[2] Calico Jack,[2] and Charles Vane[2] (Ralph Ineson).[21]

Setting

As is the case in previous games in the Assassin's Creed series, the story is divided into two intertwined halves, with one in the present day, one in a historical setting, and the events of each influencing the other. Although the present-day story had previously established that an Animus was required to view one's ancestors memories, the ending of Assassin's Creed III reveals that Abstergo can now view a host's genetic memories simply by sequencing the host's DNA. As such, the player character is hired by Abstergo Entertainment to investigate a pivotal character in Desmond's ancestry, the Assassin Edward Kenway.[24] A notorious pirate and privateer operating during the Golden Age of Piracy, Kenway's story is set in the Caribbean, and mixes open-ended ship-based exploration with combat and land-based adventures in Cuba and Jamaica, and on a number of Caribbean islands, parts of southern Florida and eastern Mexico.

Plot

Samples taken from Desmond Miles' body in the moments after his death have enabled Abstergo Industries to continue to explore his genetic memories using the Animus' newfound cloud computing abilities. The unnamed player character is hired by Abstergo Entertainment to sift through the memories of Edward Kenway, an eighteenth-century pirate, the father of Haytham Kenway and the grandfather of Ratonhnhaké:ton. Ostensibly, this is to gather material for an Animus-powered interactive feature film, but in reality, Abstergo—the Templars of the present time—are searching for a First Civilization structure known as the Observatory, and are using the memories of Edward Kenway to find it.
As Kenway, the player must unravel a conspiracy between high-ranking Templars within the British and Spanish empires who, under the guise of cleaning up piracy in the Caribbean, have used their positions to locate the Sage—later identified as Bartholomew Roberts—who is the only man that can lead them to the Observatory, a First Civilization device which can monitor anyone anywhere in the world when provided a blood sample, which they intend to use to spy on and blackmail world leaders. Kenway becomes an unwitting player in their plot when he kills a rogue Assassin, Duncan Walpole. Seeing an opportunity for profit, Kenway takes Walpole's place at a meeting of Templars in Havana, where he meets Woodes Rogers as well as Cuban Governor, and Templar Grandmaster, Laureano Torres. His recklessness endangers the entire Assassins' Order, prompting him to pursue the Sage and the conspirators from the Yucatán Peninsula to Jamaica, eventually catching Roberts on the island of Príncipe off the African coast.
Meanwhile, a band of notorious pirates—including Edward "Blackbeard" Thatch, Benjamin Hornigold, and Charles Vane, among others—dream of a pirate utopia where man is free to live beyond the reach of kings and rulers. With Kenway's help, they seize control of Nassau and establish a pirate republic. However, poor governance, a lack of an economy and an outbreak of disease bring the pirate state perilously close to collapse, with the founders divided on the best way forward. Kenway attempts to resolve the dispute, but is too late to stop the Templars from exploiting the situation for their own ends.
Eventually, Kenway and Roberts uncover the location of the Observatory and retrieve the artifact powering it, but Kenway is betrayed by Roberts at the last moment. After a brief stint in prison for the crimes of piracy, Edward escapes with the aid of Ah Tabai, the Assassin Mentor, and elects to join their Order. Chasing down Roberts and the Templar conspirators, Kenway retrieves the artifact and returns it to the Observatory, sealing it away for good. He is left facing an uncertain future with his newfound convictions until he receives a letter informing him of the passing of his wife and the imminent arrival of his hitherto unknown daughter, Jennifer Scott. Kenway travels back to England, promising Ah Tabai that he will one day return to continue the fight against the Templars.
In the present day, the player is contacted by John, Abstergo Entertainment's information technology manager. John convinces the player that their employers know more than they are telling, and encourages them to investigate in more detail. He convinces the player to hack several Animus terminals and security cameras, and then has them deliver the information taken to Shaun Hastings and Rebecca Crane, who are working undercover to infiltrate Abstergo. When the facility is locked down after the hackings are discovered, John arranges for the player to access the Animus' core, at which point Juno materializes into an incorporeal form. She reveals that although it was necessary to open her temple to avert disaster, the world was not ready for her, and she is unable to affect it or possess the player character as her agents intended. John is unmasked as the reincarnated form of the Sage and attempts to murder the player to cover up the failed attempt at resurrecting Juno, but is killed by Abstergo's security before he can do so, thus implicating him as the one responsible for the hacks. As Roberts, the Sage admits to Kenway that he owes no allegiance to the Assassins or the Templars and instead uses whoever he thinks represents his best chance of achieving his ends. With the Sage dead, the player is contacted by the Assassins as they continue their infiltration of Abstergo, but neither side is able to explain the Sage's presence or identify his followers, the Instruments of the First Will.[note 2]

Development

In early February 2013, during its quarterly financial call to investors, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game, due for release some time before April 2014, would feature a new hero, time period, and development team.[28] On February 28, 2013, Ubisoft posted their first promotional picture and cover for their next Assassin's Creed game, following leaked marketing material days before.[29]It announced the title of the game as Assassin's Creed IV: Black Flag and featured an unnamed character holding a flintlock and a sword with a black flag in the back ground containing the Assassin's symbol with a skull.[29] A reported glitch on the official Assassin's Creed IV website suggested the game will release on next-gen consoles and October 29 as the release date,[30] which was confirmed by the first trailer for the game, released on March 4, 2013 (originally leaked on March 2, 2013, but was quickly pulled by Ubisoft).[7][31][32]
Assassin's Creed IV: Black Flag was announced with a cinematic trailer on March 4, 2013.[31] Development began in mid-2011 at Ubisoft Montreal by a separate team from the one on Assassin's Creed III, with additional work done by Ubisoft studios in AnnecyBucharestKyivMontpellierSingapore and Sofia.[2]
Lead content manager Carsten Myhill stressed away the sentiment that the sequel should have been a spin-off in the same vein as Assassin's Creed: Brotherhood or Assassin's Creed: Revelations, given the ostensible similarities with Assassin's Creed III. He stated "The whole feeling of the game is completely fresh and new. It will feel very different from Assassin's Creed III. I think it completely warrants the Assassin's Creed IV moniker, not only with the new name and setting, but the attitude and the tone of the experience."[33] Assassin's Creed IV is the first main series numbered title to carry a subtitle, a decision which Myhill says was made to clearly distinguish the pirate theme from the rest of the franchise.[33]
By utilizing the AnvilNext engine, the development team is able to work with one engine for both the next-gen and current-gen versions of the game, as the AnvilNext engine was designed with next-gen capabilities in mind, while still working on current-gen systems.[7] In addition, each system will have their own intricacies and feature sets, with support for the different controllers and utilizing features specific to each console.[7]The PC version supports Nvidia's TXAA.[34]

Marketing and release

Assassin's Creed IV: Black Flag was released worldwide for PlayStation 3 and Xbox 360 on October 29, 2013,[11][12][13] while the Wii U was released on October 29, 2013 in North America,[9][12][13] November 21, 2013 in Australia, November 22, 2013 in Europe[8] and November 28, 2013 in Japan.[35] The Wii U version in Europe was delayed from its original November 1, 2013 release date.[8] It was announced on March 1, 2013 that the game will also come to the PlayStation 4, and on May 21 that it will release on the Xbox One.[10] Both versions will be launch titles, with the PlayStation 4 version releasing on November 15 and November 29, 2013 in North America and Europe, respectively,[12][13] and November 22, 2013 worldwide for Xbox One.[12][13]
Ubisoft once again partnered with Sony to bring exclusive content to the PlayStation 3 and PlayStation 4 versions of the game,[36] which will feature the protagonist of Assassin's Creed III: Liberation, Aveline de Grandpré, in three missions. The Aveline content, which will be written by Liberation writer Jill Murray, picks up after the conclusion of her story in Liberation.[37] The content is also available on the PC platform, through the Uplay Gold Edition.[38]
On June 21, 2013, it was announced that the Microsoft Windows version had been delayed "a few weeks" from its intended release of October 29, 2013.[39] Its new release dates were later revealed to be November 19, 2013 in North America and November 22, 2013 in Europe.[8] Lead designer Jean-Sebastien Decant explained that the delay was caused by the team working on the "master version" first, making sure it works and then proceeding to the other versions. For Black Flag, the PlayStation 3 and Xbox 360 version was the master, before the team adapted it to the other consoles.[40]
On October 31, 2013 Ubisoft announced that the Uplay Passport requirement would be removed from Assassin's Creed IV and all future games. Uplay Passport came with all new copies of the game and was required for accessing multiplayer and Edward's Fleet minigame. Owners of used copies could download Uplay Passport for a fee before the removal.[41][42]
Japanese manga adaptation of the game, written by Takashi Yano and illustrated by Kendi Oiwa, began serialization in Shueisha's Jump X magazine on August 10, 2013.[43]

Downloadable content

On October 8, 2013, Ubisoft announced that a Season Pass will be available for purchase at the launch of the game on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC, and will include the Freedom Cry single-player missions, Kraken Ship pack featuring elements to personalize the Jackdaw, as well as additional single-player and multiplayer elements.
Freedom Cry sees the player take on the role of Adéwalé, a freed slave from Trinidad who became Edward Kenway's Quartermaster, and later a member of the Assassin Order. The story mode takes place 15 years after the events of Assassin's Creed IV: Black Flag where Adéwalé has become a trained assassin and finds himself shipwrecked in Saint-Domingue, where he comes face-to-face with some of the most brutal slavery in the West Indies. The DLC is written by Jill Murray, who wrote Liberation and the Aveline content for Black Flag.[45] In February 2014, it was announced that Freedom Cry would be released as a standalone title on the PlayStation 4 and PlayStation 3 on February 18, 2014 for North America and February 19, 2014 for Europe. It was released for the PC on February 25, 2014.[46]
Blackbeard's Wrath allows the player to play any one of three new characters in Black Flag's multiplayer mode. These characters include Blackbeard, The Jaguar and The Orchid. This DLC is free with the Season Pass.[47]
Guild of Rogues adds three new characters to the multiplayer mode. These characters are The Shaman, The Siren and The Stowaway. It was not released for the Wii U.[48]

Music

Assassin's Creed IV: Black Flag (Original Game Soundtrack)
Soundtrack album by Brian Tyler, Sarah Schachner, and Omar Fadel
ReleasedOctober 14, 2013
GenreVideo game soundtrack
Length1:41:33
LabelUbisoft Music
Assassin's Creed IV: Black Flag (Original Game Soundtrack) was composed by American composer Brian Tyler, who also composed the soundtrack of the previous Ubisoft title Far Cry 3. Additional compositions and arrangements were provided by Sarah Schachner, Omar Fadel, Steve Davis, Mike Kramer, Jeremy Lamb, Matthew Llewellyn, and Robert Lydecker. The soundtrack was released on Amazon MP3[49] and iTunes on October 14, 2013.[50] Two other soundtracks have also been released:
  • Assassin's Creed IV: Black Flag (Game Soundtrack — Sea Shanty Edition), a second soundtrack containing a set of 16 sea shanties composed by various artists, was released on Amazon MP3[51] and iTunes on October 29, 2013.[52]
  • Assassin's Creed IV: Black Flag (Game Soundtrack — The Complete Edition), a complete soundtrack including the two previous soundtracks as well as the multiplayer soundtrack composed by Joe Henson and Alexis Smith, was released on Amazon MP3[53] and iTunes on December 2, 2013.[54]
The score to the Freedom Cry DLC was composed by French composer Olivier Deriviere. It was recorded at Avatar Studios in New York with La Troupe Makandal, a dedicated group for Haitian music, and at Galaxy Studios in Belgium with the Brussels Philharmonic.[6]

Notes
  • ^[a] signifies a song that is included in the "Skull Edition"[55]

Reception[edit]

[hide]Reception
Aggregate scores
AggregatorScore
GameRankings(PS3) 87.62%[56]
(X360) 85.74%[57]
(WIIU) 87.00%[58]
(PS4) 85.31%[59]
(XONE) 81.00%[60]
(PC) 86.67%[61]
Metacritic(PS3) 88/100[62]
(WIIU) 86/100[63]
(X360) 86/100[64]
(PS4) 84/100[65]
(PC) 86/100[66]
Review scores
PublicationScore
Computer and Video Games9/10[67]
Edge9/10[68]
Electronic Gaming Monthly9.5/10[69]
Eurogamer9/10[70]
Famitsu37/40[71]
Game Informer8.25/10[72]
GameSpot9/10[73]
IGN8.5/10[74]
Joystiq4/5 stars[75]
Official PlayStation Magazine (UK)8/10[76]
Official Xbox Magazine9.0/10[77]
PC Gamer UK90%[78]
VideoGamer.com7/10[79]
The Escapist5/5 stars[80]
Assassin's Creed IV: Black Flag received positive reviews upon release, with critics generally praising the open world gameplay, side-quests, graphics and naval combat. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 87.62% and 88/100,[56][62] the Xbox 360 version 85.74% and 86/100,[57][64] the Wii U version 87.00% and 86/100,[58][63] the PlayStation 4 version 85.31% and 83/100,[59][65] the Xbox One version 81.00%[60] and the PC version 86.67% and 86/100.[61][66] In November 2013, Hardcore Gamer ranked Black Flag as the 70th greatest game of the seventh generation era.[81]
Black Flag was generally praised as superior to Assassin's Creed III,[75][79] with Game Informer '​s Joe Juba noting that Ubisoft responded to criticisms the previous game faced and rectified them.[72] CVG's Matt Gilman called the game "a return to form for the franchise,"[67] while Mikel Reparaz of Official Xbox Magazine stated that "After weathering the somewhat diminishing returns of Revelations and ACIIIBlack Flag is exactly the shot in the arm Assassin's Creed needed."[77] Two days after its release, IGN ranked Black Flag as the 2nd best game in the Assassin's Creed series, only behind Assassin's Creed II.[82]
Several reviewers directed heavy acclaim to the game's open world structure, with the Edge staff declaring that Black Flag "sets new benchmarks not only for Ubisoft's series but for open-world gaming."[68] Eurogamer's Tom Bramwell called the open world gameplay "a surprising breath of fresh sea air,"[70] with Gilman stating it "revitalizes the series."[67] The large scale of the open world was praised,[74] with Greg Tito of The Escapist saying that the game "opens up the whole Caribbean."[80]Reviewers also praised the game's side-quests and collectibles,[67] as it actively encouraged the player to explore the open world,[70][74] with GameSpot's Shaun McInnis saying that "Black Flag presents a world full of adventure and opportunity [and] full of reasons to go exploring."[73] The side-quests were generally agreed to be superior to the main missions,[69][72] with IGN's Marty Sliva stating that "Black Flag is at its best [when you] set out in search of your own fun."[74] The assassination side-missions were particularly praised.[72][78] The seamless exploration between ship, land, and sea without loading was also praised.[73][78]
The graphics were also widely acclaimed. The Edge staff stated that "From a graphical standpoint, Black Flag's world is built to amaze regardless of which console generation you're playing it on."[68] Reviewers praised the game's open world as "beautiful" and "gorgeous;"[67][73] Sliva called Black Flag "one of the best looking games of 2013."[74] The game's level of detail was also acclaimed,[69] with the open world's water, rain and sea, being cited as "amazing" to look at.[67][72]
The game's naval combat system drew much praise. Reviewers noted that the naval combat was Assassin's Creed III '​s best feature, and consequently praised Black Flag for improving on it.[68] Tito explained that, while Assassin's Creed III '​s naval missions were linear and limited, Black Flag offered the player much greater freedom by allowing them to explore, fight or sail whenever they wanted.[80] McInnis said that the game "places a huge emphasis on naval combat," and stated that it "builds onACIII '​s naval side missions to create an experience every bit as important as running around on dry land."[73] The naval combat received praise for its additions of boarding ships and attacking forts,[80] as well as the seamless transitions between ship and sword gameplay,[73][78] with Tito calling it "a great dual system that rewards both skill in naval combat, and [in] pirate action."[80]
The stealth in the game was praised for being more flexible than previous games by allowing the player more options to accomplish their goals.[67][73] The Edge staff said that "Stealth games are only as good as the flexibility of their encounters, and in that regard Black Flag is the most generous Assassin's Creed game to date."[68]However, some also criticized the stealth for being frustrating,[72] due to its clunky and poorly-defined controls.[70][79] Reviewers noted that fighting as Edward was similar to previous games,[76] with some criticizing it for being monotonous,[70] too easy,[67] and lacking nuance.[80] However, it was also praised for being "an effective and violent power trip,"[78] and for being "fluid and lively."[73] Some also complained about the enemy A.I. for lacking intelligence.[76][78][79] The simplified crafting system was praised for improving over Assassin's Creed III '​s,[73][77] with reviewers noting it took inspiration from Far Cry 3.[68][78]
The story received a mixed response from reviewers. Reparaz praised it as "engrossing" and one of the Assassin's Creed series' best. Reparaz and McInnis also complimented the characters, and praised the way the story explores the human side of pirates, painting them in a sympathetic and relatable light.[73][77] Bramwell felt that the story "flourishes," particularly praising the supporting characters and Edward's character arc.[70] PlayStation Official Magazine '​s Joel Gregory felt that Black Flag '​s storyline was nothing unique for the series, though he praised the characters as "far more interesting, more likeable, and more varied" than previous games.[76] While he praised the story's first half, Gilman was more critical of the latter half, adding that its flawed pacing and structure resulted in player apathy towards the characters.[67] Both Sliva and Juba also criticized the main story,[74] with Juba complaining about its lack of purpose, or a compelling antagonist, and felt that most of the supporting characters were underdeveloped.[72]
The story missions also had a mixed reception. Reparaz, who gave the game high praise, felt that they were the weakest aspect of Black Flag.[77] Juba and VideoGamer.com's Steven Burns both felt that most of the story missions were extremely repetitive and were tediously tiring.[72][79] Tito, however, felt that they were varied, and that the frustrating portions compensated by being challenging.[80] One particular aspect that received heavy criticism from most reviewers were the eavesdropping and tailing missions,[68][70][72][73][77][79][80] with several noting that these problems should have been fixed or removed entirely from the series.[67][76] The tailing objectives were also extended to ship/sea missions, with reviewers also criticizing this form of naval stealth.[68][75] The game's pacing and opening were praised, as it introduced the pirate gameplay without the need of an overly long tutorial,[69][74][78] with Juba noting it an improvement over Assassin's Creed III.[72]
Several reviewers labelled Black Flag a more pirate game than it is an Assassin's Creed one, due to its heavy focusing on pirating in gameplay, story, and characters.[68][75][76][78] Reviewers felt that it was better for the game; they praised Black Flag '​s more light-hearted fare and tone compared to previous games,[68][74][79] while also believing the game wisely avoided the usual convoluted Assassin '​s plot in favor of a simplistic pirate story.[74][78] Gilman stated that "Black Flag is a better pirate game than it is an assassin game,"[67] with PC Gamer '​s Tom Senior remarking that "Black Flag doesn't really want to be an Assassin's Creed game, and [...] that is a welcome move."[78] Reparaz called it the greatest pirate game he had ever played,[77] while Electronic Gaming Monthly '​s Ray Carsillo declared Black Flag to be "probably the best pirate simulation in gaming history."[69] Tito stated that Black Flag '​s gameplay reminded him more of a 3D version of Sid Meier's Pirates! than any Assassin's Creed game.[80] Edward Kenway's character as a self-motivated pirate rather than an Assassin was also praised by most.[70][73][74][79] Sliva believed that Edward's character was a "refreshing change of pace from a series that had started to take itself a bit too seriously,"[74] while he and Gilman stated that Edward was a "livelier" and more "palatable" and "likeable" protagonist than Assassin's Creed III '​s Connor.[67][74]

Sales[edit]

During the first week of sales in the United Kingdom, Assassin's Creed IV: Black Flag became the best-selling game on all available formats, ahead of Battlefield 4.[83] However, the game's opening week sales were 60% down compared to 2012's Assassin's Creed III. Ubisoft blamed the fall in demand on uncertainty caused by the upcoming transition to eighth generation consoles.[84] According to NPD Group figures, Assassin's Creed IV: Black Flag was the third best-selling game of November 2013 in the United States, only behind Call of Duty: Ghosts and Battlefield 4.[85] In May 2014, Ubisoft announced that the game had shipped over 11 million copies.[86]

Awards

Assassin's Creed IV: Black Flag has received Game of the Year nominations from media outlets Cheat Code Central,[87] GameSpot,[88] and the Inside Gaming Awards,[89] It won the Spike VGX 2013 award for Best Action Adventure Game,[90] and the GameSpot awards for PS4 Game of the Year and Xbox One Game of the Year.[91][92]

PETA controversy[edit]

Animal rights organisation People for the Ethical Treatment of Animals (PETA) criticized Assassin's Creed IV: Black Flag for the inclusion of whaling, saying that it is "disgraceful" for a video game to "glorify" whaling.[144][145] In response, Ubisoft stated that they did not condone "illegal whaling" any more than they condoned "a pirate lifestyle", and that it was simply representative of real events from that period in history.[145]

Series continuation[edit]

Assassin's Creed Unity, set in Paris on the eve of the French Revolution,[146] was released on the PlayStation 4, Xbox One and Windows in North America on November 11, 2014.[147]
Additionally, Assassin's Creed Rogue is the sequel to Assassin's Creed IV: Black Flag, following Shay Cormac, an Assassin-turned-Templar who hunts members of the Assassin order. Taking place in North America during the Seven Years' War, the game was released worldwide on PlayStation 3 and Xbox 360 on November 11, 2014.[148]

Notes[edit]

  1. Jump up^ The character is referred to as "Thatch" in this game, rather than the more common "Teach". "Thatch" is one of the many variations of Blackbeard's name known to have existed. Please see Blackbeard: Early life for more information.
  2. Jump up^ The player is able to find collectible items scattered throughout both past and present-day game worlds. These items establish the Sage's backstory and are used as a means of communicating with other unidentified agents of the First Civilization.

Reference

  1. http://en.wikipedia.org/wiki/Assassin's_Creed_IV:_Black_Flag