PlayStation 3 & Xbox 360 NA November 11, 2014[1] AUS November 13, 2014[2] EU November 13, 2014[3] JP December 11, 2014 Microsoft Windows March 10, 2015[4]
The story is set in the mid-18th century during the Seven Years' War, and follows Shay Patrick Cormac, an Assassin-turned-Templar. Gameplay in Rogue is very similar to that of Black Flag with a mixture of ship-based naval exploration and third-person land-based exploration with some new features.
Gameplay
Naval aspects from previous games return with the player controlling Shay's ship, Morrígan. Morrígan has a shallower draft compared to Edward Kenway's Jackdaw fromAssassin's Creed IV: Black Flag, allowing for river travel.[1][5] New features include new ship-based weapons such as releasing an oil slick which can then be ignited, Puckle guns, and the ability for enemies to board Morrígan during ship-to-ship combat. The arctic environment also features into naval gameplay and exploration, as certain icebergs can be rammed with an icebreaker.[6] The underwater diving missions featured in Black Flag do not exist in the North Atlantic, as swimming causes the player's health to rapidly deplete due to the frigid water.[7]
For combat, the game introduces an air rifle, which allows the player to silently take out enemies at a distance. The air rifle can be outfitted with a variety of different projectiles, such as firecrackers. The player can also use a grenade launcher, which fires off shrapnel grenades and other loads.[5] Hand-to-hand combat has been slightly altered, and now enemy attacks can be countered with timing, similar to the Batman: Arkham series of games. Enemy Assassins feature archetypes similar to previous games, using skills that players have been using throughout the series; they can hide in bushes, blend in with crowds, and perform air attacks against the player.[7] Poison gas can now be used as an environmental weapon, and Shay has a mask that can mitigate its effects.
Side missions and activities return, with a number of them based on those of the previous games. Reflecting Shay's role as a Templar, the game introduces a new side mission: Assassin Interception. These mirror the Assassination side missions in previous games, in that Shay, after intercepting a messenger pigeon carrying an assassination contract, must prevent a Templar agent being assassinated by finding and killing Assassins hidden nearby.
The main character of the game is Shay Patrick Cormac, a twenty-one-year-old recruit to the Brotherhood of Assassins who grows disillusioned with their methods and their cause just as his career as an Assassin begins.[5] He eventually betrays and abandons the Assassins after an assignment ends in disaster, and is later accepted into the Templar Order, offering his services as an Assassin Hunter after seeing some of the Assassins groups used as allies have taken to terrorizing New York. Given access to near-limitless resources, Cormac sets out against his former companions, with his actions having dire consequences for the future of the Brotherhood.[1][6] Cormac has ties to the events that occur in Assassin's Creed Unity.[8] Appearances from previous Assassin's Creed characters include: Haytham Kenway, the secondary antagonist ofAssassin's Creed III;[7]Achilles Davenport, Ratonhnhaké:ton's mentor; and Adéwalé, Edward Kenway's quartermaster in Black Flag, and protagonist of Freedom Cry.[9]
Plot
The Modern Day plot begins one year after the events of Black Flag, with a new unnamed player character that works for Abstergo Entertainment. While investigating the memories of Shay Patrick Cormac, an Assassin working in the North Atlantic during the French and Indian War, they inadvertently trip a hidden memory file that corrupts the Abstergo servers. With the building being put into lockdown, the player is recruited by Melanie Lemay to continue exploring Cormac's memories in an effort to clear the system.
Cormac is a new recruit to the Brotherhood of Assassins, working under Achilles Davenport. Achilles sees potential in him, but Cormac develops an insubordinate streak that frustrates his mentors. Believing that taking a more active role in the Brotherhood's affairs will temper his impetuousness, Achilles orders Cormac with his newly acquired ship the Morrígan to track down a Templar cell that has been deciphering a Precursor artifact revealing the locations of several Pieces of Eden. The artifact, in the form of a wooden box, had been stolen from the Assassins following a massive earthquake in Haiti some years before. With the help of Benjamin Franklin, a Piece of Eden is located in Lisbon, and Cormac is tasked with retrieving it.
However, Cormac has begun questioning the Assassins' motives after seeing their refusal to engage in dialogue with the Templars, and takes no satisfaction from killing an already-dying Templar commander,Lawrence Washington. His doubts come to a head in Lisbon, where his attempt to retrieve the Piece of Eden triggers an earthquake that destroys the city. Noting that similar events occurred in Haiti, Cormac is horrified to learn that Achilles and the Assassins intend to pursue the remaining Pieces of Eden. Cormac steals a manuscript necessary to interpret the artifact and flees, while the Assassins give chase. Confronted at the edge of a cliff in the homestead, he decides to commit suicide and bury the manuscript to the depths of the Atlantic than to let the Assassins reacquire it. Just as he jumps, an Assassin shoots him in the back; Cormac comes to believe it was his best friend Liam's doing.
Cormac is rescued by a passing ship and taken to New York City. Once he recovers, he uses the skills he learned from the Assassins to drive out the city's criminal gangs. His actions attract the attention of George Monro, the city's governor, who offers Cormac the chance to help rebuild the city. Indebted to Monro, Cormac assists the British Army in their early campaigns against the French, and discovers that Achilles' chapter is supporting the French war effort. Monro reveals himself to be a Templar, and despite knowing of Cormac's prior loyalty, offers him a place within their Order. Cormac accepts, but Monro is killed shortly afterwards during an attack on a British fort. Cormac is then formally inducted by the Templar Grandmaster, Haytham Kenway.
Cormac reveals to Kenway his belief that the Pieces of Eden sought by the Assassins are not weapons, but are instead being used to hold the world together, and he pledges to stop his former allies before they cause another catastrophe. His efforts lead to the deaths of several senior figures in the Brotherhood, until only Achilles and Liam remain. Having discovering that the pair are headed for another Precursor temple in the Arctic, he immediately pursues them. Inside the temple, Haytham and Cormac confront Achilles and Liam over their actions, but Achilles' attempts to prevent bloodshed causes Liam to destroy the Piece of Eden by accident, causing another earthquake. While Haytham pursues Achilles, and Cormac and Liam fight throughout the temple, until Cormac ultimately kills his former friend. He arrives in time to persuade Haytham to spare Achilles, as his testimony will stop the Assassins from trying to locate other temples. Haytham nonetheless cripples Achilles as a precaution by shooting him in the knee.
With the Assassin Brotherhood all but destroyed, Cormac is tasked with locating the artifact that was used to find the Pieces of Eden, as Achilles had passed to other Assassins prior to his Arctic voyage. Cormac's twenty year search eventually leads him to Versailles, where he discovers it under the care of Charles Dorian; father of Arno, protagonist of Assassin's Creed Unity. Cormac kills Charles and takes possession of the artifact, taunting the dying man with the promise that while the American Revolution ended Templar influence in the Americas, a new revolution may yet hold promise.
In the present day, the player reconciles Cormac's memories. Under the direction of Otso Berg, a senior Templar leader, they upload them to the Assassin network, revealing how close Achilles Davenport came to destroying the world. The result is almost instantaneous, with the Assassins thrown into disarray and, as revealed in Assassin's Creed Unity, retaliating by hacking into the Abstergo's systems and destroying all of the company's Precursor samples as well as causing several of their servers to melt down. As reward for their actions, the player is presented with a choice; join the Templar Order, or die. The game fades to black before a choice is made.
Development
By March 2014, an Assassin's Creed game code-named "Comet" was revealed to be in development, set for release on PlayStation 3 and Xbox 360.[10] By the end of the month, additional reports indicated that "Comet" would be set around 1758 in New York, as well as feature sailing on the Atlantic Ocean. The game would be a direct sequel to Assassin's Creed IV: Black Flag, and would feature a Templar named Shay as the main protagonist. Haytham Kenway from Assassin's Creed III and Adewalé from Black Flag would also make appearances.[11]
The game was officially announced on August 5, 2014, following a leak of the title.[12] Game director Martin Capel described the game as finishing the series' "North American saga" and that the game was designed to accommodate specific fan requests, such as taking on the role of a Templar.[1] The game is intended to "fill the gaps" of the story between Assassin's Creed III and Assassin's Creed IV: Black Flag and has "a crucial link" to the events of the previous games.[8] In addition to Ubisoft Sofia's work on the game, contributions are also being made by Ubisoft studios in Singapore, Montreal, Quebec, Chengdu, Milan andBucharest.[1] Ubisoft also stated that the game was being envisioned without multiplayer components "at this stage", but did not rule out any modes being added after the game launched.[13]
Assassin's Creed Rogue received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 74.06% based on 32 reviews and 72/100 based on 52 reviews,[14][18] and the Xbox 360 version 73.13% based on 27 reviews and 72/100 based on 32 reviews[15][19] and the Microsoft Windows version 69.71% based on 7 reviews and 75/100 based on 22 reviews.[16][17]
Ray Carsillo from Electronic Gaming Monthly gave the game a 8.5/10, praising its interesting lead character, enjoyable story, new weapons introduced, new mission design, which requires player to prevent assassinations instead of carrying out assassinations like in other Assassin's Creed titles, as well as advanced and improved combat mechanics. However, he criticized poor pacing of the story, frequent bugs, lack of replayability and the lack of inclusion of a multiplayer mode. He concluded the review by saying that "Rogue is a far more pleasurable experience than I anticipated. It does just enough to put its own stamp on the franchise while also giving us critical story details in order to tie up loose ends between Assassin's Creed III and IV. It serves as a perfect conclusion to the series’ time spent exploring Europe’s North American colonies in the 18th century."[21]
Eurogamer drew comparisons between Rogue and Assassin's Creed Revelations—a game which served to resolve storylines from Ezio Auditore's saga as a lead-in toAssassin's Creed III, due to its focus on expanding on characters and storylines introduced in III and Black Flag. Although noting that some settings, weapons, and mechanics had been reused from previous games in the series (such as an expansion of the New York City setting from III, naval combat, renovating buildings to build income, and locating enemies with a radar similarly to the former multiplayer mode), the use of Assassins as an enemy was considered to be a "much-needed new [idea] to the series' fighting mechanics" due to their use of tactics that were used by the player themselves in previous games (such as smoke bombs and hiding), and that Rogue felt the most "fresh" whilst exploring its new North Atlantic overworld. However, the story missions themselves were criticized for being noticeably shorter than in previous games.[30]
Matt Miller from Game Informer gave the game a 8.25/10. He praised the huge variety of activities, varied environments and mission types, new additions and well-performed gameplay, despite being too similar to its predecessors. He criticized the repetitive melee combat and the absence of multiplayer mode. He described the game by saying that "Rogue is vast with lots to explore, and while it lacks novelty, it offers a wealth of gameplay and lore to faithful fans."[23] Daniel Bloodworth from GameTrailers gave the game a 7.2/10, praising the return of some old characters in the Assassin's Creed series, stunning scenery and environment, interesting interceptions missions, but criticizing the predictable and dull lead character, poorly-constructed missions in the beginning of the game, disappointing boss battles, as well as numerous bugs. He described the game by saying that "Rogue in many ways feels like an extension of last year’s Black Flag, even down to the menus, but there are some tweaks to the formula thanks to your new role as a former assassin, hunting down his old comrades."[26]
Daniel Krupa from IGN gave the game a 6.8/10. He praised the engaging story, the nuanced lead character, atmospheric scenery, but criticized the lack of Templar abilities included, bland encounters with other main characters, uninspired side quests, empty world, as well as the frustrating combat and traversal system, which he stated has shown no improvements. He also criticized the game for not encouraging the player to explore the world.[27] Mark Walton from GameSpot gave the game a 6/10, criticizing the predictable story, unlikeable lead character, lack of interesting missions, as well as being thin on core content. He stated that the game feels like a glorified Black Flag DLC pack and has done nothing to put the franchise forward.[25] Xav de Matos from Joystiq gave the game a 6/10, criticizing the game for not adding anything new to the franchise. He stated that "Assassin's Creed Rogue is essentially a clone of Black Flag's setting and systems. If you can accept rampant copy-and-paste in another full priced entry, you'll more than likely enjoy whatAssassin's Creed Rogue has to offer."[28]
Sales
As of December 31, 2014, Ubisoft has shipped a combined 10 million copies of Assassin's Creed: Unity and Assassin's Creed: Rogue.[31]
Affiliated TitleAssassin's Creed IV: Black Flag
Developer(s)Ubisoft Québec
PublisherUbisoft
Platform(s):XBox 360, XBox One, PlayStation 3, PlayStation 4, PC
PSN release17 December 2013
Xbox Live release17 December 2013
PC release19 December 2013
Genre:Historic Action-Adventure
Features:Single-player content
ESRB rating:M (Mature)
Media:DLC (Downloadable content
Freedom Cry is a single-player downloadable content addition for Assassin's Creed IV: Black Flag. The DLC was released on 17 December 2013 for PSN and Xbox Live, and 19 December for PC. The content is available with the purchase of the Season Pass or as a standalone purchase, and its story spans over the course of 1735 to 1737.[1]
Contents
Official synopsis
Born a slave, Adéwalé found freedom as a pirate aboard the Jackdaw as Captain Edward Kenway's second-in-command. Fifteen years later, Adéwalé has become a trained assassin and finds himself shipwrecked in Saint-Domingue with no weapon nor crew, starting a new adventure of his own.
Memories
The Calm Before the Storm
A Common Enemy
Laying the First Brick
A Ship of His Own
Lifting the Veil
A Scientific Inquiry
Plant the Seeds
Down with the Ship
De Fayet's Last Stand
Creative team
Unlike the majority of Black Flag, Freedom Cry was written by Jill Murray, while the soundtrack was composed by Olivier Deriviere.[2]
Liberation makes use of the Vita's touchscreen and rear touch pad, cameras and gyroscope. These include Chain Kill combat, and the ability to pickpocket people.[12] By linking the game to Assassin's Creed III, the player will receive an in-game version of Connor's tomahawk, an exclusive character skin, a multiplayer character and a complete upgrade of all ammunition pouches.[10] The game uses the same engine that runs Assassin's Creed III, allowing for the same gameplay experience as a console release. Aveline also has her own new set of animations as well as have the ability to dual-wield weapons, such as the new blowpipe as well as the familiar swords, knives, pistols and hidden blade.[13]
Plot
In the modern day, Abstergo Entertainment, a subsidiary of Abstergo which is in charge of producing multimedia goods, releases their first major product, Liberation, a video game about the life of the Assassin Aveline de Grandpré. The game, however, is heavily censored, with any details regarding the Assassins - Templar war being omitted, in an attempt to portray the Assassins as the villainous force. As the player progresses through the game, they are greeted by messages from a group of hackers known as Erudito, giving them access to the full story hidden behind Abstergo's censoring attempts.
The main portion of the game takes place in Louisiana near the end of the French and Indian War, where France's defeat caused the city of New Orleans to be taken over by the Spanish government. The citizens were upset over the transition from French to Spanish control and Spain's new occupation within the city. However, in 1765, the French governor Jean-Jacques Blaise d'Abbadie made a negotiation with Templar Rafael Joaquín de Ferrer to stay as governor of New Orleans. This plot was later uncovered by Aveline, who infiltrated the governor's mansion and assassinated him.
Following this, de Ferrer made another deal with a man named Baptiste, who was hoping to defect from the Assassins to the Templar Order. Baptiste took on the identity of the recently deceased François Mackandal, as a ruse to attract followers to his cause. His plan was to poison New Orleans' nobles and take control of smuggling operations within the Louisiana Bayou, although his sole purpose was actually to force Agaté, Assassin and mentor to Aveline, out of hiding in the bayou. His plot failed however, as Aveline tracked Baptiste down, killed his followers and assassinated the false Mackandal.
In 1766, the Templar Antonio de Ulloa arrived in New Orleans, to serve as the Spanish governor. However, he left control of the area to French officials and allowed the French flag to remain over the city. Two years afterwards, he made strict trade restrictions and set up a covert slave-trading operation to transport slaves to a Templar worksite in Mexico, creating a rebellion among French officials and the citizens of New Orleans.
Agaté ordered Aveline to assassinate de Ulloa to eradicate Templar presence in New Orleans. Aveline ambushed de Ulloa's carriage and confronted the governor, who told her that slaves had been taken to Chichén Itzá. However, Aveline spared his life and let Ulloa leave the city, in return for a lens used to decode Templar documents and a map leading her to the Templar worksite in Chichén Itzá. Aveline's act of mercy destroyed any trust Agaté had in his student, as she had disobeyed his explicit orders.
Aveline disguised herself as a slave bound for Mexico and made her way to the Templar worksite at Chichén Itzá. Whilst there, she came across a defiant slave who mentioned that Jeanne, Aveline's mother, was stationed in Chichén Itzá. Aveline investigated thoroughly and uncovered a page from Jeanne's diary and a map that lead to an artifact located inside a cenote. Upon exploring this cave system, she came across an ancient chamber filled with ruins from the First Civilization, along with a fragment of the artifact she was searching for, known as the Prophecy Disk. Aveline then encountered de Ferrer, and killed him and his men. She was reunited with her mother, who warned her not to let the disk fall into Agaté's hands.
Two years later, Aveline returned to New Orleans to find that a man by the name of Vázquez was using Spanish soldiers to seize control of the bayou. She suspected him to be the head Templar of Louisana, a.k.a. the Company Man, who de Ferrer had mentioned in Chichén Itzá. After retrieving the final piece of the Prophecy Disk in Chichén Itzá, Aveline went back to New Orleans once more to begin her quest in freeing slaves in the city. Her stepmother, Madeleine de L'Isle, became aware of her work and asked her to help a slave named George escape north. Whilst escorting him through the swamp, she met with her smuggler allies Élise Lafleur and Roussillon, helping them to deliver supplies to American Patriots who were fighting in the American Revolutionary War. Vázquez attempted to stop Aveline and her allies by sending Spanish soldiers their way, but Aveline defeated them and ensured George and the supplies reached their destination. After returning to the city, Aveline attended a governor's ball under disguise and managed to get close to Vázquez and assassinate him. However, to her surprise, Vázquez revealed that he was not the Company Man. Following this, Aveline learned that her father, who had been ill for some time, had passed away.
In 1777, Aveline headed to the New York Frontier, and teamed up with the Assassin Connor to find a Templar officer who was working for the Company Man. She discovered the officer to be George, the same slave she had freed years before, and the Company Man was none other than Madeleine. After confronting her stepmother at her mansion, Aveline traveled to the bayou and met with Agaté to inform him of her discovery. Agaté was unable to accept his failure and believing that Aveline had sided with the Templars, attacked her. Aveline overpowered him and attempted to convince him to leave Louisiana for his own safety, but Agaté could not live with the humiliation and instead chose to dive to his death. On realizing this, Aveline quickly attempted to save him, but only managed to grasp his necklace which tore away from his neck.
Following her mentor's death, Aveline saw her situation as an opportunity to infiltrate the Templars and eradicate it from within. Upon returning to New Orleans, she made her way to the Saint Louis Cathedral and gave Madeleine Agaté's necklace to show her allegiance. Following this, she was inducted into the Templar Order by her stepmother. Aveline then gave her the two halves of the Prophecy Disk, which Madeleine placed on an altar and added another piece to hold the two fragments together. However, she could not make sense of the scrambled messages within. Aveline saw this as her moment to strike and reclaim the Prophecy Disk. She eliminated all the Templars inside the cathedral and assassinated Madeleine.
Now alone inside the cathedral, Aveline stepped up to the altar where the Prophecy Disk had been placed. She connected the locket she wore around her neck, which once belonged to her mother, to the artifact, causing it to display a holographic recording detailing a message from the time of the First Civilization. This message recounted the election of Eve as the leader of the rebellion during the Human-First Civilization War.
Release
Assassin's Creed III: Liberation was released on October 30, 2012, the same day as Assassin's Creed III. The game is available in a PS Vita bundle pack with a new crystal white Wi-Fi Vita and a 4GB memory card.[10] In Japan it was released under the title Assassin's Creed III: Lady Liberty.[14]
It was announced on September 10, 2013, that the game would be re-released as Assassin's Creed: Liberation HD for PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcadeand Steam, respectively, in 2014. The game features visuals closer to III as well as updated audio, AI and facial animations. Additional missions have been added and some of the Vita-specific touch screen missions have been removed.[11] The game was released on the PlayStation 3 on January 14, 2014 in North America and January 15, 2014 in Europe. The Microsoft Windows and Xbox 360 versions were released worldwide on January 15, 2014.[7][8]
Additional content
Purchasing Assassin's Creed III for the PlayStation 3 gives the player the ability to connect Liberation and receive an exclusive mission to play in Liberation as Connor or Aveline, a Multiplayer Skin and an Ammunition Pouch. There was also a promotional DLC, titled Mysteries of the Bayou pack, that came with pre-orders of the game in PAL regions. It included an exclusive weapon, an alligator hunting hat, a Multiplayer Skin and Ammunition Pouches for smoke bombs and poison darts.
Music
Assassin's Creed 3: Liberation (Original Game Soundtrack)
The music in the game was composed by Winifred Phillips and produced by Winnie Waldron.[6] The soundtrack album was released by Ubisoft Music on the same day as the release of the Assassin's Creed III: Liberation video game, October 30, 2012.[19] Together with music producer Winnie Waldron, Winifred Phillips won several awards for her work on this project. For the music composition of the Assassin's Creed III Liberation video game, Phillips won a Global Music Award for musical excellence.[20]Composer Winifred Phillips and music producer Winnie Waldron won a 2012 Hollywood Music in Media Award for the music score for Assassin's Creed III: Liberation.[21]The main theme music of the Assassin's Creed III: Liberation video game won a G.A.N.G. Award from the Game Audio Network Guild in the category of "Best Original Vocal Song — Choral."'[22] The music of Assassin's Creed III Liberation won a GameFocus Award for Best Music of 2012.[23] The game's musical score also received nominations in several year-end award competitions, including the GameZone Awards,[24] the Best of IGN Awards,[25] and the G4TVX-Play Best of 2012 Awards.[26]
The music of Assassin's Creed III Liberation was very well received by both game and music critics. Robert Workman of GameZone wrote, "The music is superb,"[27] and Evan Narcisse of Kotaku called the soundtrack, "a stealthy success."[28] Jen Bosier of VideoGameWriters said that the music of Assassin's Creed III Liberation was "without question, the best soundtrack the series has seen to date."[29] Music critic Randall Larson of BuySoundtrax.com stated, "This is a fine score and one that even non-gamers should applaud for its cinematic, dynamic and immersive drive." Reviewer Lucas Smith of Piki Geek asserted that "the soundtrack will go down as one of the year's best."[30]
[show]Assassin's Creed III Liberation video game soundtrack
Initial reviews for Assassin's Creed III: Liberation were mixed. Metacritic, which assigns a score based on reviews from industry leaders, has the game scored at 70/100 based on 64 reviews, indicating "mixed or average reviews".[35]
Shaun McInnis, reviewer for GameSpot, gave the game a score of 6.5/10, praising the protagonist as "...a woman born from the romance between a wealthy father and a slave mother, someone who has overcome her uncertain upbringing to find a new life in the Assassin Brotherhood". McInnis also commended the setting, writing "...a brilliant version of 18th-century New Orleans, one that beautifully reflects the diverse cultural ambience formed over years of operating as a French trading port". However, he also wrote that the game "squanders its most unique ideas...Liberation takes little advantage of its own narrative format" and that the plot is "largely aimless and hastily delivered".[40]
IGN's Greg Miller stated, "The moves and kills you'd expect are here, but the story is boiled down to be easy to jump in and out of. That takes away some of the excitement in playing through it", giving it 7.2/10.[41]