Need for Speed: Most Wanted | |
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Developer(s) | EA Black Box EA Redwood Shores |
Publisher(s) | Electronic Arts |
Composer(s) | Paul Linford |
Series | Need for Speed |
Engine | EAGL 3 |
Platform(s) | Nintendo DS,Microsoft Windows,PlayStation 2,PlayStation Portable, (5-1-0 only) Xbox,GameCube,Game Boy Advance,Xbox 360 |
Release date(s) | Nintendo DS, Microsoft Windows, PlayStation 2,Xbox, GameCube & Game Boy Advance EU November 11, 2005 (DS) NA November 15, 2005 EU November 25, 2005 AUS November 25, 2005 (PS2) JP December 22, 2005 Xbox 360 NA November 22, 2005 EU December 2, 2005 JP December 10, 2005 PlayStation 3 (emulated Playstation 2 version via PlayStation Store) |
Genre(s) | Racing, Open world |
Mode(s) | Single-player, Multiplayer |
Distribution | CD, DVD, GameCube Game Disc, Game Boy Advance cartridge, Nintendo DS Game Card |
Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW or just Most Wanted) is a racing video game developed by EA Black Box and published byElectronic Arts. It is the ninth installment in the Need for Speed series. The game features street racing-oriented game play, with certain customization options from theNeed for Speed: Underground series. The game is succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.
Most Wanted has been released for Nintendo DS, Microsoft Windows, PlayStation 2, Xbox, GameCube, Game Boy Advance and is the first Need for Speed game released for the seventh generation console, the Xbox 360, as one of the system's launch titles. Another version of Most Wanted, titled Need for Speed: Most Wanted: 5–1–0 has been released for the PlayStation Portable. In May 2012, the PlayStation 2 version was released on the online virtual market, PlayStation Store, for the PlayStation 3. On June 1, 2012, a reboot of the game, also called Need for Speed: Most Wanted, was announced by the British developing team Criterion Games and was released on October 30, 2012.
Gameplay


Brand promotion from Underground 2 still continues strongly, with Old Spice and the presence of Burger King restaurants, Castrol oil, Axe Unlimited and Edge shaving gel. The Cingular logo is still visible in the game's wireless communication system. Performance, body and visual parts that can be bought in the game are also from real life companies. However, Best Buy stores did not return from Underground 2.
Modes
The game provides players with three game modes. The Quick Race mode allows the player to select a car and an event and immediately start racing. The available cars and events are unlocked as the player progresses through the storyline in the Career mode. Achieving goals by winning races and performing a number of actions, dubbed "Milestones", during police pursuits, as well as a minimum Bounty are needed to advance in the storyline and race against any of the mode's 15 Blacklist racers. In the Xbox 360 version, the player is awarded with achievements each time a Blacklist opponent is defeated. Career mode introduces a new feature – the ability to win a Blacklist opponent's car ("pink slip"), bonus functions, extra cash or car parts and decors, after defeating the opponent in question. These come in the form of six markers – the rival's pink slip (which is concealed as a bonus marker), two bonus function markers, and three custom backroom parts markers of which there is a body part, visual upgrade, and performance marker ("Junkman Marker") that the player can select – of which the player can choose only two. New cars and parts are also unlocked as the player progresses through Career mode by beating Blacklist racers.

In terms of actual variations of races, Most Wanted inherits several racing modes prevalent in its Underground predecessors. The game's four existing modes: Circuit races, point-to-point Sprint races, lap knockout races and Drag races, remain largely unchanged since the first iteration of Underground, while Drifting, Street X, Underground Racing League tournaments and Outrun racing are removed. Meanwhile,Most Wanted sees the introduction of two new racing variations, which places emphasis on speed. The first mode is known as "Tollbooth," where a player races alone to designated checkpoints along a point-to-point route before time runs out; the more time a player has as they reach a toll booth, the more time they have to arrive at the next one. The second mode, dubbed "Speedtrap", sees racers competing with each other to get the highest accumulated speed record at multiple traffic cameras. At a speed trap/traffic camera, players accelerate their car to aim for the highest possible speed. Accumulated speed is reduced over a period of time after an opponent crosses the finish line first.
Pursuit system

The system is significantly more complex than its previous Hot Pursuit incarnations. The manner in which the police handle a player is now determined by the "heat level" of the player's current car. Heat levels, which increase with the length of a police pursuit and the amount of damage caused by the player during the pursuit, add a twist to the pursuit. The higher the car's heat level, the more aggressive the police units are against the player, employing additional tactics and tools, such as roadblocks, spike strips, police helicopters and heavier and faster police cars such as police SUV's.
In Career mode, pursuits are integrated into the game in such a way that it is necessary to participate in pursuit in order to be able to challenge Blacklist racers. The player must complete Milestones which involve committing at least a specified amount of traffic offenses or pursuit lengths during a pursuit, and collecting an amount of Bounty, a form of credit accumulated as players continue to evade the police or damage police units. A car's heat level may be reduced by changing the physical appearance of a car by changing body parts or paint color, or by using another purchased car with a lower heat level to race in the streets. If a car is not being used by the player its heat level will slowly lower over time. Rap sheets, with records such as the player's infractions, cost to state, deployed tactics and pursuit lengths, are also available for viewing by hacking into police records.


Multiplayer
Online multiplayer was available on Xbox 360, Xbox, PC and PlayStation Portable. Up to 4 players can participate in an online race and can race in 4 game modes including circuit, sprint, lap knockout and speed trap. Furthermore, there is the option to enable Performance Matching in an online race. When performance matching is enabled, all cars in the race are automatically upgraded to match the performance (i.e. top speed, handling, etc.) of the fastest car in that particular race. However, as soon as the race is over, all modifications made to the cars by performance matching are removed. The online multiplayer lobby was shut down on August 1, 2011.[2]
Cars[edit]


Plot


The player manages to stay ahead of the cops, and abandons Rockport City by launching the car over an old broken bridge pointed out by Mia.[9] After the player's escape, Cross brings up the player's rap sheet and adds him to the National Most Wanted List.
Characters
All characters are either voiced or played by a live-action actor.
Actor | Character name |
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Josie Maran | Mia Townsend |
Dean McKenzie | Nathan "Sergeant" Cross |
Derek Hamilton | Clarence "Razor" Callahan |
André Sogliuzzo | Rog |
Paul Dzenkiw | Ronald "Ronnie" McCrea |
Kevan Ohtsji | Toru "Bull" Sato |
Gina Nguyen | Kamikaze |
Miche Sauveur | Earl |
Rosa Mendes | Isabel "Izzy" Diaz |
Christopher J. Williams | Voice of Cross |
Development and release
Need for Speed: Most Wanted 'Black Edition', a collector's edition of Most Wanted, was released in celebration of the Need for Speed series' 10th anniversary and in conjunction with the release of Most Wanted. The Black Edition features additional races, bonus cars and other additional content. The Black Edition also comes with a special feature DVD that contains interviews and videos about the game. The Black Edition was released for Microsoft Windows, PlayStation 2 and Xbox in the United States and Australia;[10] only the PlayStation 2 version of Black Edition was released additionally for Europe.[10][11]
The cutscenes in the game are live-action videos shot with real actors and set pieces, and CGI effects are added to car exteriors and environments for extra visual flair. The videos are presented in a significantly different style from the Underground series, and this presentation of cut scenes is used again in Carbon and Undercover.
The depiction between all of the versions graphics-wise is not the same especially on portable versions. The Microsoft Windows version varies by hardware and can look better compared to the console versions. The recommended hardware or above has a similar frame rate to the Xbox 360 version. The game makes heavy use of the HDRR andmotion blur effects to give a more realistic feel.
Need for Speed: Most Wanted 5–1–0 is a PlayStation Portable port of Most Wanted, released on the same day as its console and personal computer counterparts. Similar toMost Wanted, Most Wanted 5–1–0 features a similar Blacklist 15 listing and Career Mode, with the addition of "Tuner Takedown", a "Be the Cop" mode not featured on Most Wanted. Most Wanted 5–1–0 lacks many elements of its other console and PC counterparts, like cut scenes, a storyline and a free roam mode, and contains minor differences (including listing the real name of a Blacklist racer rather than his/her nickname). The title of the game is based on the numerals "5–1–0", which is the police code for street racing.
Most Wanted, like the Underground series, avoids the use of major vehicle damage on all racing models, with only scratched paint and heavily cracked windscreens comprising the whole of the racers' damage modeling. Police cars, however, are subject to extreme physical body damages. They can be immobilized if they flip over or have been heavily damaged by "pursuit breakers" and/or the player's car. EA ceased support to the Windows version of the game very early in its life cycle. The latest patch for the Windows version (1.3) was released on December 6, 2005.[12]
Soundtrack
NFS: MW Soundtrack | ||||||||||
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Soundtrack album by Paul Linford | ||||||||||
Released | 2006[13] | |||||||||
Recorded | 2004–2005 | |||||||||
Label | EA | |||||||||
Need For Speed soundtrack chronology | ||||||||||
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As in other Electronic Arts Need for Speed games, Most Wanted's soundtrack comprises a licensed selection of underground hip-hop, metalcore, and electronicamusic.[14] Additionally, Paul Linford provided interactive scores for police pursuit sessions.
Reception
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Need for Speed: Most Wanted was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 83.05% and 83/100,[15][22] the Xbox version 82.59% and 83/100,[16][23] the PlayStation 2 version 81.56% and 82/100,[17][24] the PC version 81.50% and 82/100[18][25] and the GameCube version 79.36% and 80/100.[19][26] While the Game Boy Advance version was met with mixed reviews with a score of 67.33%[20] and the Nintendo DS version was met with negative reviews with a score of 46.89% and 45/100.[21][27] GameSpot gave the game an 8.4 out of 10, praising the game for its "sharp graphics" and "outstanding sound effects", but criticized the AI for being "too easy at first, but too hard later on".[31] Need For Speed: Most Wanted was a commercial success; it sold nearly six million copies worldwide.[citation needed] It is often referred to as the best game in the series by many fans.
IGN gave it an 8.5 out of 10 "great" rating, praising almost every element of the game. Praise was given to the map design, described as "a crazily chromed out, sepia-tone landscape of industrial structures", car modeling, saying "The car models are especially sleek looking too", the car line up and the return of exotics. Particularly strong praise was given to the police system, saying "The cops are never that smart, but they continually grow in aggressiveness and numbers." and "they add that very necessary component of challenge, annoyance, and heat that makes this game so fun". Praise even went to the cut scenes and their casting, which usually falls victim to critics, saying "this mixture of animated, highly colored FMV characters and stylized backgrounds is both imaginative and refreshing".[33]
Reboot
On April 18, 2012, South Africa-based online retailer BTGames, the retailer that listed the existence of Jak and Daxter Collection, listed both Need for Speed: Most Wanted 2 and Dead Space 3 for pre-order, hinting that a possible sequel is in the works.[34] The Most Wanted reboot was officially confirmed on June 1, 2012 on the official website and Facebook fan page. EA presented the game at their E3 live press conference on June 4, 2012.
Reference
http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted_(2005_video_game)
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