The Elder Scrolls V: Skyrim | |
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Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Director(s) | Todd Howard |
Producer(s) | Craig Lafferty |
Designer(s) | Bruce Nesmith Kurt Kuhlmann |
Programmer(s) | Guy Carver |
Artist(s) | Matthew Carofano |
Writer(s) | Emil Pagliarulo |
Composer(s) | Jeremy Soule |
Series | The Elder Scrolls |
Engine | Creation Engine withHavok physics |
Platform(s) | Microsoft Windows,PlayStation 3, Xbox 360 |
Release date(s) |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Distribution | DVD, Blu-ray Disc,download |
The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment inThe Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim was released on November 11, 2011, for Microsoft Windows,PlayStation 3, and Xbox 360. Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim Legendary Edition, which released on June 4, 2013.

The Elder Scrolls V: Skyrim premiered to critical acclaim, with reviewers particularly responding well to the refined character development and setting. Winner of over 220 Game of the Year awards, "Skyrim" is the second most awarded game in history, and is widely considered to be one of the greatest games of all time. The game was developed using the in-house Creation Engine, built specifically for the game. Skyrim is not a direct sequel to previous Elder Scrolls games, but during development it was considered a spiritual successor to Oblivion, 2008's Fallout 3, and 2010's Fallout New Vegas. The team opted for a more unique and diverse game world than Oblivion's Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game shipped over seven million copies to retailers within the first week of its release, and sold over 20 million copies across all three platforms.
Gameplay
See also: Gameplay of The Elder Scrolls series




Plot
Skyrim is set 200 years after the events of Oblivion,[16] though it is not a direct sequel. The game takes place in the land of Skyrim, a province of the Empire on the continent of Tamriel, amid a civil war between two factions. The Stormcloaks, led by Jarl Ulfric Stormcloak, are made up of Skyrim's native Nord race. Their goal is an independent Skyrim free from Imperial interference. The Imperial Legion, the military of the Empire, opposes the Stormcloaks and seek to reunite and pacify the province. General Tullius leads the Imperial forces in Skyrim.

The player returns to Whiterun with the Dragonstone, only to learn that another dragon has appeared near the city. After slaying the dragon with assistance from the city's guards, the player unexpectedly absorbs the dragon's soul which grants them the ability to perform a magical ability called a "Thu'um", or Shout. The city's guards are astonished, and inform the player that they must be a Dragonborn, a mortal born with the soul and power of a dragon. After returning to the Jarl with news of the dragon's defeat, the player is summoned to meet with the Greybeards, an order of monks who live in seclusion in their temple of High Hrothgar on the slopes of Skyrim's tallest mountain, the Throat of the World.[19]



Armed with the knowledge of how the ancient Nords defeated Alduin, the player battles Alduin on the summit of the Throat of the World. Overpowered by the player, Alduin flees to Sovngarde, the Nordic afterlife. The player learns that Dragonsreach, the palace of the Jarl of Whiterun, was originally built to trap and hold a dragon. The Jarl refuses to allow the player to utilize Dragonsreach and possibly endanger the city if the civil war between the Stormcloaks and the Imperial Legion still rages. With the help of the Greybeards, the player calls a council between General Tullius—the Imperial Legion's commander—and Ulfric Stormcloak, successfully calling for a temporary armistice while the dragon threat exists. If the civil war questline has been completed beforehand, thus ending the war, the Jarl eventually agrees with persuasion.[19]

If the player did not kill Paarthurnax in an earlier side quest, an alternate conclusion is given. The player returns to the summit of the Throat of the World in which Paarthurnax and several other dragons wait. Paarthurnax explains that even though Alduin is defeated, they are in no condition to celebrate for he was once their ally and is still one of their kin. Having asserted his authority over many dragons, Paarthurnax declares that the remainder of the dragons will "submit to his Thu'um," suggesting he wants to take Alduin's place as the leader of the dragons in order to teach them the Way of the Voice.
Voice cast
- Daniel Riordan as Alduin
- Christopher Plummer as Arngeir
- Joan Allen as Delphine
- Max von Sydow as Esbern
- Paul Eiding as Felldir the Old
- Paul Ganus as Hakon One-Eye
- Michael Hogan as General Tullius
- Lynda Carter as Gormlaith Golden-Hilt
- Claudia Christian as Legate Rikke
- Charles Dennis as Odahviing
- Charles Martinet as Paarthurnax
- Vladimir Kulich as Ulfric Stormcloak[20][21][22]
- Michael Gough as Heimskr
Development
Having completed work on Oblivion in 2006, Bethesda Game Studios began work on Fallout 3, which would eventually release in 2008. It was during this time that the team began planning their next Elder Scrollsgame. From the outset, they had decided to set the new entry in the land of Skyrim, incorporating Dragons into the main theme of the game.[23] Full development begun following the release of Fallout 3 in 2008; the developers considered Skyrim a spiritual successor to both Fallout 3 and previous The Elder Scrolls games.[24] The game was developed by a team of roughly 100 people composed of new talent as well as of the series's veterans.[23] The production was supervised by Todd Howard, who was the director of many titles released by Bethesda Softworks.[23]
Design


Engine


Audio
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The team employed Jeremy Soule to compose music for Skyrim after his work on Morrowind and Oblivion. He composed "Dragonborn", the game's main theme. "Dragonborn" was recorded with a choir of over thirty people, singing in the game world's Dragon language.[36] Creative director Todd Howard envisioned the theme for Skyrim as the Elder Scrolls theme sung by a choir of barbarians. This became a reality when the idea was passed by Soule, who recorded the 30-man choir and layered three separate recordings to create the effect of 90 voices.[37] The language, Draconic, was created by Bethesda's concept artist Adam Adamowicz, and he developed a 34-character runic alphabet for the game.[26] The lexicon of Draconic was expanded as needed; as lead designer Bruce Nesmith explained, words were introduced to the lexicon "every time [the studio wanted] to say something".[15]
As with the previous two entries in the series, the soundtrack to Skyrim is sold via Jeremy Soule's distributor DirectSong; on November 4, 2011, a physical-only release consisting of 4 audio CDs was announced, coinciding with the launch of the game. All copies preordered before December 23 will be personally autographed by Soule.[38] Following an October 17 tweet from Pete Hines, vice president of public relations and marketing at Bethesda, stating "The OST would take 4 CDs",[39] a 4-disc CD set release was spotted by Digital Song customers during an account display error.[40] "Day One" preorders from Amazon.de also include a 5-track promotional Skyrim soundtrack sampler.[41] A digital version of the 4-disc CD soundtrack was released on January 31, 2013 via iTunes.[42]
The Elder Scrolls V: Skyrim (Original Game Soundtrack) | |
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Soundtrack album by Jeremy Soule | |
Released | December 23, 2011 (Physical CD) January 31, 2013 (Digital Download) |
Genre | Video game soundtrack |
Length | 218:19 (Full Soundtrack) 63:00 (Disc 1) 56:04 (Disc 2) 56:41 (Disc 3) 42:35 (Disc 4) |
Label | DirectSong |
[show]The Elder Scrolls V: Skyrim (Original Game Soundtrack) (Disc 1) |
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[show]The Elder Scrolls V: Skyrim (Original Game Soundtrack) (Disc 2) |
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[show]The Elder Scrolls V: Skyrim (Original Game Soundtrack) (Disc 3) |
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[show]The Elder Scrolls V: Skyrim (Original Game Soundtrack) (Disc 4) |
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Marketing and release

In October 2011 pictures of many pages of the manual of the game were leaked,[47][48] later followed by footage from the introduction, revealing some more details.[49] By November 1, 2011, a copy of the Xbox 360version had been leaked and made available through the internet, allowing people with a hacked Xbox 360 to play Skyrim 10 days before its official release.[50][51] In the Netherlands, the game has been available for purchase since November 7.[52] On November 10 stores in Australia began selling the game ahead of its release on November 11.[53]
A compilation package called The Elder Scrolls V: Skyrim - Legendary Edition was released on June 4, 2013. It contains the 1.9 patch, and the three expansions along with the main game.[54]
Additional content
A wide variety of both official and fan-created modifications are available for Skyrim, using the packaged "Creation Kit". These mods are aggregated on the Steam Workshop and Skyrim Nexus, among other sites. The mods include features such as more vibrant night sky, new lighting systems, new characters and locations, user interface updates, and more.[55] The first official Skyrim modification was The Fall of the Space Core, Vol. 1, created by Bethesda in collaboration with Valve Corporation. It causes the Space Core – a fictional device from Valve's video game Portal 2 – to fall from the sky and land in a burnt-out house near Whiterun. The Space Core (voiced by Nolan North) acts as a non-player character, following the player around the world of Skyrim and dispensing space-related comments.[56][57]
Dawnguard, the first downloadable add-on for Skyrim, revolves around a battle between the Dawnguard and Clan Volkihar. The Dawnguard, a band of vampire hunters, rely on the use of their trademark crossbowweapons in their pursuit against Clan Volkihar, a family of vampires. Early in Dawnguard's quest line, players must choose which faction they join forces with. Dawnguard adds new content to the game including weapons, magic and armor, and expands the abilities afforded to players who choose to become either a vampire or a werewolf. It also adds two new areas outside of the main land of Skyrim to explore—the Soul Cairn, a plane of the realm Oblivion, and the Forgotten Vale, a secluded glacial valley. Dawnguard released on the Xbox 360 in English-speaking territories on June 26, 2012, and in European countries in mid-July 2012.[58] Via the digital distribution platform Steam, Dawnguard released for Windows on August 2, 2012.[59] Performance issues on the PlayStation 3 platform hampered Dawnguard's, and subsequent content add-ons', release on it. Dawnguard eventually released on the PlayStation 3 on February 26, 2013 in North America and on 27 February 2013, in Europe.[60]
Hearthfire, Skyrim's second add-on, allows players to build houses and adopt children. Three plots of land are added to the game world, which players can purchase. Once land is purchased, players select rooms to add on to the basic template of the house, built from raw materials like lumber and clay which can be harvested or purchased. Players may also adopt up to two children and have them live with the player's spouse in their houses.[61] Hearthfire released for the Xbox 360 on September 4, 2012 and for Windows on October 4, 2012.[62] It later released for PlayStation 3 on February 19, 2013 in North America and February 20, 2013 in Europe.[63][64]
Dragonborn is the third and final add-on for Skyrim. It revolves around the player character's efforts to defeat Miraak, the first Dragonborn who has become corrupted and seeks to control the world. The add-on takes place on the island of Solstheim, which like Skyrim is presented as an open world. It adds new content to the game and allows players to ride on the backs of Dragons. Dragonborn released for the Xbox 360 on December 4, 2012,[65] for Windows on February 5, 2013, and for PlayStation 3 on February 12, 2013.[66][67]
In April 2013, Bethesda announced via their blog that they were "moving on" from Skyrim and preparing to work on other projects. They added that they would only be releasing "minor updates" for the game.[68][69]
Technical issues
At the launch of Skyrim, a multitude of technical issues ranging from small to large in scale were being reported. Some examples include a texture down-scaling issue on the Xbox 360 version when the game was run from the hard drive;[70] crashes, slowdown and frame rate issues on the PlayStation 3 version when save files exceeded 6 MB,[71] commonly occurring due to extended game play times;[72] and various crashes and slowdowns on the Windows version. According to Skyrim's director Todd Howard the misconception of 'restrictive RAM'[73] is incorrect, "It's literally the things you've done in what order and what's running."[74]
Since release several patches have been published to address technical issues and improve overall gameplay. Patch 1.2 was released on November 29, 2011, to fix some of the game's issues;[75] however, some players reported new bugs in the game following the patch, including more frequent game crashes.[76] Patch 1.3 was released on December 7, 2011, to improve stability, further address known issues, and fix some problems that were introduced in version 1.2.[77] Patch 1.4 was released on February 1, 2012, for the PC. Another list of issues and bugs were addressed in this patch as well as the Skyrim launcher support for Skyrim Workshop (PC).[78] Patch 1.5 was released on March 20, 2012, for the PC. Numerous bugs were fixed, as well as the inclusion of new archery/spellcasting killcams.[79] On April 12, 2012, Bethesda announced that Kinect support would be coming for the Xbox 360 version of Skyrim. It features more than 200 voice commands.[80] Patch 1.6 was released on May 24, 2012, for the PC. This includes a new feature – mounted combat.[81] Patch 1.7 was released on July 30, 2012, for the PC,[82] and 1.8 was released on November 1, 2012, for the PC.[83] These two introduced only minor bugfixes. Patch 1.9 was released on March 18, 2013. In addition to providing various bug fixes, this patch also added new features, most namely the new 'Legendary' difficulty and 'Legendary' skills.[84]
An unofficial community patch tries to fix remaining issues unattended by the official patches.[85] The latest iteration of the so-called Unofficial Skyrim Patch, released in February 2015,[86] lists hundreds[87] of gameplay, quests, and other bugs as fixed in the game and its add-ons.[88][89]
Reception
Critical reception[edit]
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Skyrim received universal acclaim from reviewers upon its release. The removal of the character class system from previous Elder Scrolls entries was well received. Billy Shibley of Machinima's Inside Gaming and Charles Onyett of IGN praised its removal because it allowed players to experiment with different skills without having to make decisions about a class early in the game.[101][106] John Bedford of Eurogamer opined that by removing the character class system, the game tailored for players who wanted to build an all-around character while still also providing the opportunity for other players to specialize in a preferred play-style.[107] Steve Butts ofThe Escapist considered the addition of perks to the character development system "a great method to make your character feel even more unique and personal".[108] Kevin VanOrd of GameSpot praised the way perks allowed for the player's preferred skills to become more powerful over time, stating that the perk system "forms around the way you play, but allows for tweaking so that you retain a sense of control".[100] The user interface (UI) that navigates the player's items and spells was also praised by reviewers for its accessibility;[100][101][109] Bedford complimented its "elegant design" which succeeded Oblivion's cumbersome UI.[107]
The art style of the game world drew acclaim from many reviewers, who welcomed the departure from Oblivion's Cyrodiil. Jason Schreier of Wired described the land of Skyrim as a "Viking-inspired treasure trove of flavor and charm", noting its contrast to Cyrodiil which he considered generic by comparison.[105] The Staff at Edgemagazine described Cyrodiil as a "patchwork of varying terrains", praising the more consistent design of Skyrim.[110] Shibley praised "the lack of copy-and-paste level design that's plagued Bethesda's previous games, [...] giving a lived-in and handcrafted look to the world".[106] Bedford noted that the improved graphical fidelity overOblivion allowed the game world to feel more lifelike, praising the "misty mountain setting, complete with swirling fog and high-altitude snowstorms".[107] An editor forPC PowerPlay praised the diversity of the dungeon design.[111] Andrew Reiner of Game Informer cited criticisms Oblivion faced for repetitive dungeons, noting that "the composition of each dungeon is largely unique and individualized" in Skyrim. He also favored the design choice to have a quick route out of a dungeon leading from its last room, eliminating the problem he identified Oblivion as having where the player would clear a dungeon and then have to go all the way back to the beginning to exit it.[109] Many reviewers praised the large amount of things to do in the world away from the main story.[100][107][109] Tom Francis of PC Gamer opined that it was difficult to explore the world without becoming distracted by things to do, explaining that "it's hard to walk for a minute in any direction without encountering an intriguing cave, a lonely shack, some strange stones, a wandering traveller, a haunted fort".[103]
Reviewers welcomed the ability to dual-wield weapons and magic.[101] An editor for PC PowerPlay felt that the dual-wielding ability "transforms the tactical scope of each combat encounter".[111] Shibley noted that the dual-wielding option gave the player more freedom to experiment with combat, explaining that "the ability to apply a spell to each hand [...] generates huge potential for getting creative with your spell combinations".[106] However, many reviewers were critical of the melee combat, feeling that it had not been improved upon as much as other areas in the game.[100][106][107][110] Justin McElroy of Joystiq explained that "what should be thrilling fights in Skyrim are often weighed down by the same clunky melee system Oblivion suffered from".[112] Onyett described melee combat as "flat" and "floaty", and that "many times it feels like you're slicing air instead of a mythical creature's flesh".[101] Franics agreed with this sentiment, explaining that "too much of the time, you wave your weapon around and enemies barely react to the hits".[103]
Many reviewers noted glitches while playing Skyrim,[100][101][105][110][113] some game-breaking.[103][106][109][112][114] Nick Cowen of The Guardian pointed out that the game's glitches were a trade-off for its ambitious scope, himself experiencing glitches that forced him to reload earlier saves.[114] Edge began their review by criticizing the lack of polish, while still acknowledging many areas in the game which made up for it.[110] In addition, the quality of the main quest divided some reviewers. While Reiner praised the main quest as "superbly penned" and "Bethesda's best effort to date",[109] Butts and Francis criticized the fact that the story was delivered primarily through conversations and quest journals, rather than through the player's own interactions.[103][108] While the Dragon battles were well-received, some reviewers observed flaws in the AI for Dragons. Onyett pointed out their "predictable attack patterns",[101] which Francis agreed with, explaining that "fighting them never changes much: you can just ignore them until they land, then shoot them from a distance when they do".[103] Reiner felt that due to the repetitiveness of their attack patterns, the Dragons weren't challenging enough for low-level players.[109] Edge pointed out a curve in difficulty for players who favored archery and magic, as Dragons were difficult to attack while airborne.[110]
Sales[edit]
During the first day of release, Steam showed over 230,000 people playing Skyrim concurrently.[115] Within two days of the game's launch, 3.4 million physical copies were sold. Of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC.[116] In the first week of release, Bethesda stated that 7 million copies of the game had been shipped to retailers worldwide, and that total sales through the following Wednesday were expected to generate an estimated US$450 million.[117][118] By December 16, 2011, this had risen to 10 million copies shipped to retail and around US$620 million.[119] Additionally, Valve stated that it was the fastest selling game to date on their Steam platform.[119] Steam's statistics page showed the client breaking a five million user record by having 5,012,468 users logged in January 2, 2012. Total number of sold copies on the PC platform is difficult to confirm because Steam doesn't publicly publish digital sales.[120] During this time, Skyrim was the most-played game on Steam by a huge margin, with double the number of players as Team Fortress 2, the second-placed game.[121] In the United Kingdom, Skyrim was the 9th best selling title of 2012.[122] In June 2013, Bethesda announced that over 20 million copies of the game had been sold.[123] Regarding sales on the PC, Todd Howard stated in an interview with Rock, Paper, Shotgun that “Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time."[124]
Awards
See also: List of video games considered the best
[hide]Reception | ||||||||||
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Skyrim received awards from various gaming sites and publications. IGN and GameSpot named Skyrim "PC Game of the Year".[125][126] It also received GameSpot's "Readers' Choice" award.[126] The game received the "RPG of the Year" award from Spike TV,[127] IGN,[128] X-Play,[129] GameSpot[130] and GameSpy.[131] It received "Overall Game of the Year" wins from Spike TV,[127] Giant Bomb,[139] X-Play,[129] Machinima.com,[132] GameSpot,[133] 1UP.com,[134] Game Revolution,[135] GameSpy[136]Joystiq[137] and the Interactive Achievement Awards.[138] It was voted No.1 in Good Game's top 100 video games of all time[140] and No.1 in PC Gamer's "The 100 Greatest PC Games of All Time".[141]
Reference
http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim
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