Showing posts with label phantom blade. Show all posts
Showing posts with label phantom blade. Show all posts

Saturday, 14 February 2015

Assassin's Creed Unity Dead Kings


Dead Kings

ACU Dead Kings DLC keyart
Affiliated TitleAssassin's Creed: Unity
Developer(s)Ubisoft Montpellier
PublisherUbisoft
Platform(s):Xbox One, PlayStation 4, PC
PSN release14 January 2015
Xbox Live release13 January 2015
PC release13 January 2015
Genre:Historic Action-Adventure
Features:Single-player content
ESRB rating:M (Mature)
Media:DLC (Downloadable content)




Arno with guilletine gun
Dead Kings is a piece of downloadable content for Assassin's Creed: Unity, released in the US on 13 January 2015 on Xbox One, PlayStation 4, and PC, and on 14 January 2015 in Europe, Asia and Middle East for PlayStation 4. Set after the game, it follows Arno Dorian as he battles a group of raiders sacking the tombs of French kings in Saint-Denis.[1] The content will be free for all players, with Season Pass holders being compensated with a free Ubisoft game.[2]

Synopsis

Arno approaching Templars
Dead Kings will take you from the bloody streets of revolutionary Paris to the troubled city of Saint-Denis. Arno leaves Paris seeking isolation and finds himself wrapped up in the mysteries surrounding Saint-Denis. Explore the city's extensive underground with Arno's lantern.

Arm yourself with Arno's explosive new Guillotine Gun and take on the secretive Raider faction that's desecrating the catacombs. Discover new side missions and solve puzzles in the depths of the catacombs.[3]




Arno synchronising 


Thursday, 12 February 2015

Assassin's Creed Current Games And Apps List.

Main series

 Assassin's Creed                                                      (Altaïr ibn-La'Ahad)

 Assassin's Creed II                                                   (Ezio Auditore Da Firenze)

Assassin's Creed: Brotherhood                                 (Ezio Auditore Da Firenze)

Assassin's Creed: Revelations                                  (Ezio Auditore Da Firenze)

Assassin's Creed III                                                   (Ratonhnhake`:ton / Connor Davenport)

  • Assassin's Creed III: Liberation                                 (Aveline de Grandpre`)  

    Assassin's Creed IV: Black Flag                               (Edward Kenway)

    Assassin's Creed IV: Freedom Cry                           (Ade`wale`)

    Assassin's Creed Rogue                                          (Shay Cormac)            

    Assassin's Creed Unity                                             (Arno Dorian)                                           

    Assassin's Creed Syndicate                                      (Jacob Frye)

    Assassin's Creed

    Desmond is captured by Abstergo and forced to use a machine called the Animus to explore Altaïr ibn-La'Ahad's memories during the time of the Third Crusade. Desmond begins to witness events after Altaïr breaks all three tenets of the Assassin Brotherhood while attempting to stop Robert de Sablé from taking a Piece of Eden. Al Mualim, the Brotherhood's leader, demotes Altaïr to Novice and tasks him with assassinating the nine Knights Templars, including de Sablé, to regain his former status. Altaïr's quest eventually leads him to face de Sablé in the presence of King Richard I of England warning the King of de Sablé's plot to kill him. Altaïr defeats de Sablé, but with his last words, de Sablé reveals that there were ten Templars, the last being Al Mualim, who now holds the Piece of Eden. Altaïr returns to face Al Mualim, struggling to fight through the illusions created by the Piece, but eventually kills Al Mualim. When Altaïr recovers the piece, he—and those watching the Animus—witness a holographic map showing locations across the globe where other artifacts are located. Desmond is pulled from the Animus, and


    was going to be killed, but his life is spared by Lucy Stillman, an Assassin working as a mole within Abstergo, as she claims they might need to further examine his memories later. He comes to learn that a former test subject had left messages only Desmond can see, foretelling of the end of the world in 2012.
    The first Assassin's Creed introduced elements that would remain cornerstones of the rest of the series. The game attempts to create historical versions of Masyaf (the Brotherhood's location), JerusalemAcre andDamascus, and incorporates a number of documented historical figures into the story. The virtualized Animus system, free running, climbing, stealth, and parkour elements were all present in this title, as well as the initial formulation of the combat system. The player would have to complete a number of side quests before they would be able to obtain an assassin quest from a local Brotherhood guidemaster in each city, though future games would abandon this prerequisite.

    Assassin's Creed II

    Main article: Assassin's Creed II
    Lucy returns and breaks Desmond out of Abstergo, taking him to an Assassin safehouse and introduced to Shaun, a historian, and Rebecca, their technical support. Using an improved version of the Animus, Desmond takes witness to Ezio Auditore da Firenze, a young nobleman from the late 15th Century in Florence, shortly before the execution of Ezio's father and brothers by order of a corrupt official working for the Templars. He and his mother and sister take to hiding at the Monteriggioni villa owned by his uncle Mario, who helps to train Ezio in the ways of an Assassin. Ezio and Mario discover that Rodrigo Borgia is the figurehead of a number of Templars all who were accomplices in the execution of his family, and with help of allies like Leonardo da Vinci, methodically assassinate the lower-ranked Templars, while learning that Borgia has acquired a Piece of Eden called the Apple. Eventually, Ezio corners Borgia, who hands over the Piece and flees; Ezio is inducted into the ranks of the Brotherhood and believed to be a prophet based on their codex. A decade later, the Brotherhood learns that Borgia has since become Pope Alexander VI, using the Church's influence to strengthen the Templars. Ezio invades Vatican City and confronts Borgia, discovering that the Papal staff is also a Piece of Eden. Defeating Borgia but sparing his life, Ezio uses both the Apple and the Papal staff to reveal a chamber of ancient technology. Inside, he is addressed by a hologram of a humanoid female that calls herself Minerva who speaks directly to Desmond through Ezio. Minerva explains how her society had pre-dated humanity's, but a great disaster nearly wiped them out, and warns that another event is due to occur soon, putting the fate of humanity in Desmond's hands. At this discovery, Desmond and his allies find the safehouse has been compromised by Abstergo and flee.
    Similar to the first game, Assassin's Creed takes place in historical recreations of VeniceFlorenceForlìSan Gimignano, and the Tuscan countryside, and incorporates events during that period as part of the story. Missions are divided into main story missions, themselves divided into memory sequences reflected points along Ezio's life, and side missions which can be accomplished at any time; this approach to mission structure remains consistent in the other games in the series. The Monteriggioni villa provides several functions which can be expanded on by paying money for upgrades of surrounding buildings, or by purchasing artwork, weapons, and costumes for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items. Additional quests involve locating secret Assassin seals, and finding hidden marks left by "Subject 16", a former Animus user, that hint at the nature of Minerva's society.

    Assassin's Creed: Brotherhood


    Desmond and his allies retreat to the ruins of the Monteriggioni villa, and Desmond reenters the Cesare Borgia, Rodrigo's son. Mario is killed and the Apple is stolen. Ezio vows revenge by helping to free the people of Rome from the Borgia family. As Ezio works covertly to turn the city against the Borgias, he gains followers that want to join his cause, and Ezio trains them in the way of the Assassins. In an attempt to assassinate Cesare and Rodrigo at the Castel Sant'Angelo, Ezio instead witnesses Cesare forcing his father to eat a poisoned apple that Rodrigo had prepared to kill his son. Ezio chases down Cesare and eventually captures him and recovers the Apple. Cesare is taken to prison in Viana, Spain but manages to escape with help of his allies. The Assassins lead the fight against Cesare and the remaining loyal Borgia troops, and eventually Ezio throws Cesare from the castle walls, killing him. With no perceived further threats, Ezio takes to hide the Apple under the Colosseum. In the present, Desmond is able to navigate through the underground chambers beneath the Colosseum to locate the Apple. As he picks it up, Desmond is witness to another hologram figure, calling herself Juno, and who controls Desmond to stab Lucy (because Lucy has defected to the Templars) before he falls into a coma.
    Animus to continue Ezio's memories, specifically to identify the location of the Apple. After facing against Rodrigo Borgia, Ezio returned to Monteriggioni, but the villa is soon attacked by forces under the command of 
    Brotherhood shares many of the same features as the previous game though it takes place primarily in Rome. Similar to the villa, the player is able to spend money to buy and upgrade shops and other facilities throughout the city as to increase revenue they can collect from it; however, the player will be required to destroy Borgia towers that control various sections of the city before they can do so. The Brotherhood of Assassins is introduced, by which, after saving citizens from certain events, the player can invite these citizens as Assassins; they can then be dispatched to remote locations across Europe to gain experience and money, or can be called in to help the player directly in a mission. For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.[7]

    Assassin's Creed: Revelations

    Desmond comes to consciousness in a virtual area within the Animus, the Animus Island, where he meets the digital personality of Subject 16. Subject 16 explains that from the trauma of stabbing Lucy, Desmond must complete the memories of both Altaïr and Ezio to be able to separate his mind from theirs and to allow him to come out of his coma; however, doing so will destabilize the island as the Animus recovers that memory segment and at one point Subject 16 sacrifices himself to allow Desmond to continue. Desmond rejoins Ezio's story many years after Brotherhood, where Ezio is curious to the Assassin's origins and has traveled to Masyaf to locate their original headquarters. He finds Altaïr's library, though it is locked by five keys which the Templars are also seeking, believing there to be great power within it. Ezio travels to the Ottoman-era Constantinople where the keys are said to have been hidden by explorer Niccolò Polo, and finds the city embroiled by the feuding brothers Selim and Ahmet vying for the Sultanate, the Templars secretly behind the battle. While searching for the keys, Ezio meets and falls in love with Sofia Sartor. Eventually, Ahmet is revealed as the agent for the Templars, and is killed by Selim, who thanks Ezio for his help but banishes him from the city for his own good.
    Ezio - and through him, Desmond - uses the keys to witness Altaïr's memories following the death of Al Mualim. These show Altaïr having lost his wife and youngest son in the midst of a coup d'etat within the Assassins followed by a twenty-year self-imposed exile. Eventually, Altaïr returned to Masyaf, killed the usurper, and retook control. Near death, Altaïr inscribed the keys with his memories and gave them to his friend Niccoló to hide at a distant location, before disappearing into his library forever. In Ezio's present, he and Sofia go to Masyaf and open the library to find Altaïr's corpse and the Piece of Eden he possessed. Ezio leaves the Piece as well as his assassin tools, and speaks directly to Desmond, knowing he was only a conduit for him, and hopes he finds the answer he needs. Desmond is then approached by another holographic figure, Jupiter, who explains that their society had tried to use technology to stop the destruction of the earth's surface by a massive solar flare but failed, but they had stored their repository of knowledge in several vaults linked to a central vault which Desmond must use to stop another similar flare that will occur soon; Desmond recognizes the location in New England. Desmond wakes up from his coma, finding Rebecca, Shaun, and to his surprise, his father William, there. After learning that Lucy died from his stabbing, he informs of the location in New York, the Temple that will save humanity.
    Revelations includes many new systems, including additional weapons. Bomb-crafting is now available, allowing the player to create explosive, distraction and tactical bombs, using materials found throughout the world and on Assassin's Guild missions. As the player progresses through, Ezio can train new recruits to defend "dens" (Assassin HQs) and an upgraded Assassin's missions section called "Mediterranean Defense" in which the player works to strip control of various cities from Templar hands. The hookblade is also introduced, which can be used in free-running (to travel along zip wires and climb more easily) and in combat (to manipulate enemies). Eagle Vision has been upgraded to Eagle Sense, which allows Ezio to not only see where his enemies and targets are but where they have been and where they are going to be. The multiplayer mode returns in Revelations, this time with more characters, modes, and maps, and by advancing up through levels of experience, the player learns more about Abstergo's history.

    Assassin's Creed III

    Main article: Assassin's Creed III
    Desmond and his allies arrive at the Temple entrance in a cave in the New York area on October 31, 2012, and open its door using the Apple Of Eden, discovering a larger chamber of Precursor technology behind it, including another door requiring a key. Desmond suddenly falls into a fugue state, and is put into the Animus. There, he experiences the memories of a half Mohawk, half British man named Ratonhnhaké:ton(/ˈrədnˈhəɡdn/; "Ra-doon-ha-kay-doon"),[8] later dubbed Connor (Achilles calls him this in memory of his dead son), who lived through the American Revolution, as well as Connor's father, Haytham Kenway, who is later revealed as a British agent of the Templars. Kenway had gone to the Colonies in America with a stolen medallion, recruited Templar allies including Charles Lee, and worked to gain the trust of the Mohawk people to get them to show him the location of the Temple, but to his annoyance, the medallion did not open the Temple for him. Connor, as a young boy, witnesses Lee and his troops set fire to his village, killing his mother; years later, he is shown a Piece of Eden, through which Juno speaks to him and instructs him to get training from Master Assassin Achilles Davenport. Achilles takes Connor and teaches him about Assassins and introduces him to Patriots in the Revolution, through which Connor stops several Templar plans to disrupt their efforts including an assassination attempt against George Washington. During these memories, Desmond does recover from the fugue state, and helps his allies to recover power sources to power the Temple scattered about the globe, including one held by Abstergo.
    Connor eventually encounters his father, but Kenway offers a cease fire, as he is also after Benjamin Church for usurping his authority. During their investigation, Kenway warns Connor that the Patriots, worried of the allegiance of the various tribes to the British, are seeking to remove Connor's people from their lands. Connor eventually hunts Lee down and kills him, taking the medallion and ending the Templar threat. He is despondent to find his tribe's village abandoned save for the Piece of Eden; through it, Juno tells him to bury the amulet. As December 21 approaches and signs of the solar flare begin to ensue, Desmond and his allies find the buried medallion, and use it at the inner Temple door, behind which is a control sphere. Juno appears and encourages Desmond to touch it, but Minerva appears and warns him to stop it, warning that this will release Juno as an entity that may protect against the solar flare but will be a threat to mankind in the future. Juno counters, explaining that Minerva would rather have most of humanity wiped out, with Desmond safe in the Temple to emerge as a religious figure to lead the survivors but ultimately leading into conflict. Desmond opts to release Juno, believing humanity will have a better chance fighting Juno. As his body is wracked by energy from the control sphere, an aurora surrounds the Earth and protects it from the solar flare. Juno tells the now fallen Desmond that his work is now done, and now it is time for her to do her work.
    Assassin's Creed III is structured similarly to the previous games, with missions taking place on an open-world map based on Colonial Boston and New York, and offers a large wilderness area, the Frontier and in the Davenport Homestead, where the player can hunt animals for materials, which then subsequently can be used to construct goods to be traded and sold throughout the colonies. Naval battles were introduced, wherein the player must steer a warship named Aquila in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. In Assassin's Creed III there are a large assortment of mini missions to play and many different outfits to purchase as the player progresses through the game. The modern-day aspects of the story were also significantly expanded, and featured missions taking place in, among other locations, Manhattan, Rome and Brazil.

    Assassin's Creed III: Liberation

    An original Assassin's Creed title for the PlayStation Vita was announced to be in development during Gamescom 2011, and would feature a new story with new characters. On June 4, 2012 at E3, Liberation was officially announced.[22] The main protagonist is a Creole female, named Aveline.[23] Aveline is the daughter of a French merchant father and an African mother. She is recruited into the Assassin Order by a former slave and fights against slavery as well as the Templars. Aveline uses a variety of new weapons in combat, including a machete and a blowpipe for ranged attacks.
    It was announced on September 10, 2013, that the game would be re-released as Assassin's Creed: Liberation HD for PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation NetworkXbox Live Arcadeand Steam, respectively, in January 2014.[24]

    Assassin's Creed IV: Black Flag

    Samples taken from Desmond Miles' body in the moments after his death have enabled Abstergo Industries to continue to explore his genetic memories using the Animus' newfound cloud computing abilities. The unnamed player character is hired by Abstergo's entertainment division to sift through the memories of Edward Kenway, an eighteenth-century pirate and the grandfather of Connor. Ostensibly, this is to gather material for an Animus-powered interactive feature film, but in reality, Abstergo and the Templars are searching for the Observatory, a Precursor structure that allows the user to see through the eyes of a subject. As Kenway, the player must unravel a conspiracy between high-ranking Templars to manipulate the British, Spanish and French empires into locating the Sage - later identified as Bartholomew Roberts - who is the only man who can lead them to the Observatory.
    In the present day, the player is contacted by John, Abstergo Entertainment's information technology manager. John convinces the player that his employer knows more than they are telling, and encourages them to investigate in more detail. He arranges for the player to access the Animus' core, at which point Juno materialises into an incorporeal form. She reveals that although it was necessary to open her temple to avert disaster, the world was not ready for her, and she is unable to affect it or possess the player character as her agents intended. John is unmasked as the reincarnated form of the Sage and attempts to murder the player to cover up the failed attempt at resurrecting Juno, but is killed by Abstergo's security before he can do so. As Roberts, the Sage admits to Kenway that he owes no allegiance to the Assassins or the Templars and instead uses whoever he thinks represents his best chance of achieving his ends.

    Assassin's Creed  Freedom Cry

    Born a slave, Adéwalé found freedom as a pirate aboard the Jackdaw as Captain Edward Kenway's second-in-command. Fifteen years later, Adéwalé has become a trained assassin and finds himself shipwrecked in Saint-Domingue with no weapon nor crew, starting a new adventure of his own to free slaves in the caribbean.


    Assassin's Creed Rogue

    Main article: Assassin's Creed Rogue
    By March 2014, a game titled or code-named "Comet", was revealed to be in development, for release on PlayStation 3 and Xbox 360.[9] By the end of the month, additional reports indicated that "Comet" would be set around 1758 in New York, as well as feature sailing on the Atlantic Ocean. The game would be a direct sequel to Black Flag, and would feature a Templar named Shay as the main protagonist. Haytham Kenway from III and Adewalé from Black Flag would also make appearances.[10] On August 5, Ubisoft officially announced the game as Assassin's Creed Rogue. The game features the Templar Shay Patrick Cormac, a first for the series, and is set during the Seven Years' War across various locations in North America.[11] It is meant to "fill the gaps" of the story between III and Black Flag and has "a crucial link to the Kenway saga", as well as connecting to Unity.[12] It was released in North America on the PlayStation 3 and Xbox 360 on November 11, 2014[11] and in Europe and Australasia on November 13, 2014.[13] It will release on Windows in early 2015.[14]

    Assassin's Creed Unity

    Main article: Assassin's Creed Unity
    On March 19, 2014, images leaked for the next game, titled or code-named Unity, showing a new assassin in Paris.[9] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage.[15] The game, which features up to four player co-op, a first for the series,[16] is set in Paris on the eve of the French Revolution and follow Arno Dorian and his fellow assassins.[17] It was released in North America on the PlayStation 4Xbox One and Windows on November 11, 2014 and in Europe and Australasia on November 13, 2014.[13]

    Assassin's Creed Victory

    Assassin's Creed Syndicate is an upcoming historical fiction action-adventure open world stealth video game being developed by Ubisoft Quebec and to be published by Ubisoft. It is set to be released on October 23, 2015 for the PlayStation 4 and Xbox One and Q3/Q4 2015 for Microsoft Windows. It is the ninth major installment in the Assassin's Creed series, and the successor to 2014's Assassin's Creed Unity.

    Set within London in 1868 during the Industrial Revolution, the story follows twins Jacob and Evie Frye as they navigate the corridors of organized crime during the Victorian era and fight against the established order, controlled by the Templars. The game retains the series' third-person open world exploration as well as introducing new traveling systems and refined combat and stealth mechanics. It does not feature any form of multiplayer gameplay

    Assassin's Creed Unity



    Developer(s)Ubisoft Montreal[a]
    Publisher(s)Ubisoft
    Director(s)Alexandre Amancio
    Writer(s)Travis Stout[1]
    Composer(s)Chris Tilton[2]
    Sarah Schachner[2]
    Ryan Amon[3]
    SeriesAssassin's Creed
    EngineAnvilNext
    Platform(s)
    Release date(s)NA November 11, 2014[4]
    AUS November 13, 2014[5]
    EU November 13, 2014
    UK November 14, 2014[6]
    JP November 20, 2014
    Genre(s)Action-adventurestealth
    Mode(s)Single-playermultiplayer
    DistributionOptical discdownload
    Assassin's Creed Unity is a 2014 historical fiction action-adventure open world stealth video 
    game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for Microsoft WindowsPlayStation 4 and Xbox One. The game is the seventh major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag with ties to 2014's Assassin's Creed Rogue. Set within Paris during the French Revolution, the single-player story follows Arno Dorian in his efforts to expose the true powers behind the Revolution.

    The game retains the series' third-person open world exploration as well as introducing a revamped combat, parkour and stealth system. The game also introduces cooperative multiplayer to the Assassin's Creed series, letting up to four players engage in narrative-driven missions and explore the open-world map.
    Assassin's Creed Unity received generally mixed reviews upon its release. Praise was aimed towards its visual upgrades and multiplayer-oriented format, while negative attention was drawn towards its weak storyline, unrefined gameplay, and numerous graphics issues and other bugs upon release. Because of the high amount of initial bugs, Ubisoft issued an apology; season pass sales were suspended, current season pass holders were offered a free digital copy of one of several recent Ubisoft games, and announced that the game's first downloadable content campaign would be made available for free.

    Gameplay

    Combat for the game was rebuilt, with fencing being used as an inspiration for the new system. In addition to returning weapons from previous games, Assassin's Creed Unity introduces the Phantom Blade. The Phantom Blade uses the mechanics of a crossbow to fire a silent projectile a great distance, while still serving the same role as the Hidden Blade in previous Assassin's Creed games.[7] Navigation for the game was also overhauled: new "Free-run up" and "Free-run down" commands were added to make it easier for the player to scale buildings in either direction. Additionally, Arno learns new parkour moves throughout the game, but the player can also purchase new skills as well.[8] With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage with at their leisure. Examples include interfering in a fistfight, or chasing down a pickpocket.[9]
    The Phantom Blade
    For the first time, the series allows players to customize the characters abilities, adopting a skill tree that enables players to assign points earned through gameplay to improve their skills in stealth, mêlée & ranged combat, and health.[10] Players are also able to customise their weapons, armour and equipment to further complement their individual style of play.[11] They will also have a wider selection of weapons available, including swords, axes, spears, polearms, pistols and incendiary devices.[citation needed]
    Screenshots from ACV
    Assassin's Creed Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. The player will take on the role of Arno, customized within their own game, with other players appearing as their own customized version of Arno in their own sets of equipment, weapons, and armor. Many missions and activities will be available for cooperative play (which the player can also complete on their own), but there are some story missions that are set aside to be single player only.[9]
    There are significant tie-ins with the Assassins Creed Unity Companion App, a freemium click app with limited direct ties to the overall story of Unity. There are a significant number of chests and assassination targets and other collectibles that are visible to all players but only accessible to those who've completed certain goals within the app.




    Characters
    Arno Dorian
    Shay Cormac
    Ezio Auditore Da Firenze
    Altaïr Ibn-La'Ahad
    The main character of the game is Arno Dorian (Dan Jeannotte),a native Frenchman who was born in Versailles to an Assassin father. After his father is killed by Shay Patrick Cormac at the end of Assassin's Creed Rogue, Arno is adopted, unaware that his new family holds a senior position within the Templar Order, with his new father figure the Templar Grandmaster.Arno blames himself when his adoptive father is murdered, and so sets out on a quest of redemption that brings him into the Brotherhood of Assassins, where he slowly rises through the ranks, much like  and Ezio Auditore as seen in previous games.[9][15] Arno's love interest is a Templar named Elise De LaSerre (Catherine Bérubé),[16] the daughter of the Templar Grandmaster who adopted Arno, who also sets out to investigate more about her father's death and its role in a growing ideological change within the Templar Order that threatens its core values.[14][15][17] Additional characters include Marquis de Sade (Alex Ivanovici), Napoleon Bonaparte (Brent Skagford) and Maximilien de Robespierre (Bruce Dinsmore).[16]



    Elise Da LaSerre


    Setting[edit]

    Arno's story starts in Versailles as a child, but for most of the story he is in Paris. His adventure in Paris starts on the eve of the French Revolution in 1789 up to the Thermidorian Reaction in 1794.[12] The modern day setting focuses on the Assassins contacting the player and requesting their help to explore Arno in the past, as well as helping in the present.[18] Co-operative multiplayer missions follow the development of the Brotherhood of Assassins during the French Revolution.[14] In addition, "time anomalies" are introduced during the story. Accessing them takes Arno to various points of Parisian history, such as its occupation byNazi Germany during World War II.[19]

    Plot[edit]

    The "player" is implied to be a player of a gaming device called Helix produced by Abstergo that allows for many different genetic memories to be accessed.
    The story begins with the player playing through a memory of the sacking of the Paris Temple and the capture of Templar Grand Master Jacques de Molay in 1307. During the sack, de Molay entrusts another Templar with a Sword and a book, which the Templar hides within a French crypt. The memory then fast forwards to de Molay's death at the stake, and his curse towards King Phillip IV and Pope Clement V.
    At this point, the Assassins hijack the memory sequence and implore the player to join them as an initiate after providing an internal Abstergo video memo, in which Abstergo describes the capture of a Sage, who contains precursor DNA which is in a triple rather than a double helix form, and the Phoenix Project whereby Abstergo hopes to compile a whole precursor genome for unclear purposes. The Assassin contact provides access to another memory segment and directs the new initiate to find the location of what the Assassins believe to be another Sage, whose corpse they hope to recover.
    The memory then segues to Arno Dorian, a French nobleman's son who meets Elise, daughter of the Templar Grand Master at Versailles in 1776. After his father is murdered at the palace, the Grand Master De La Serre adopts Dorian despite knowing his father was an Assassin, a fact of which Arno is totally oblivious. The story skips forward to Elise's initiation into the Templar order at age 21 in 1789. Arno is given a message to deliver to Msr. De La Serre, but puts it in his office in order to sneak into the party to meet with Elise. After meeting her, Arno sneaks out, and after nearly being caught, finds De La Serre murdered in the courtyard. Arno, mistaken to be De La Serre's killer, is captured by the gendarmerie and imprisoned in the Bastille. There he finds apocalyptic writings on the wall and impresses a fellow captive, the Assassin Bellec, with his fighting skills. Bellec invites Arno into the Brotherhood when they escape during the Storming of the Bastille.
    Arno returns home first and is turned away by Elise, who reveals that the message Arno was supposed to deliver to her father was a warning of his impending murder, and reveals herself as a Templar. Arno joins the Brotherhood and begs for the opportunity to find and eliminate the other Templars involved in De La Serre's death, including La Roi de Thumes ("The King of Beggars"), and is granted this by Mirabeau, who was attempting to broker peace between the Orders with De La Serre. During the course of his investigation, Arno rescues François-Thomas Germain, a silversmith being held hostage by the Templar Grandmaster Lafreniere. After killing Lafreniere, who had actually been the one to try to warn De La Serre, Arno runs into Elise, and realizes Germain was the one who was in fact the Sage who ordered De La Serre's murder.
    Realizing that Germain's plot is intended to spark a mass revolt against the King of France, Arno assassinates two more central figures, one of whom was organizing a prisoner revolt (Captain Frederic Rouille) and another who was hoarding food (merchant Marie Levesque) to create the impression that the nobility was squandering resources as France starved. Arno also crosses paths with Napoleon Bonaparte, an artillery officer, while searching the Tuileries Palace for letters from his mentor Mirabeau to King Louis, which the Templars could use as an excuse to purge the Assassins' agents across France. Bonaparte later helped him in taking down Captain Rouille, who served under his command during the September Massacres of September 1792. During this time, Elise is brought to the Brotherhood HQ and begs their assistance, her own faction of the Templars killed by a schism led by the Sage. Mirabeau agrees, hoping to gain a massive favor from the potential future Grand Master of the Templars, and is murdered by Bellec, who intends to purge the Assassin leadership for beginning to agree with Templar beliefs. Refusing to join him, Arno kills Bellec, and escapes from the food riots and the assassination of Levesque shortly thereafter with Elise in a hot air balloon. Arno confesses he still loves Elise.
    With the Revolution in full swing, and following the execution of Louis XVI in January 1793, Arno is exiled by the Assassin Brotherhood for his rash behavior, and goes into a drunken depression until Elise arrives to tell him that Paris is tearing itself apart during the Reign of Terror. Arno returns to Paris and, with Elise's help, discredits the reputation of Maximilien de Robespierre, whom Germain, now Grand Master of the Templars, had placed in charge of maintaining chaos during the Revolution. After Arno and Elise find Robespierre, who had locked himself in his office in an attempt to avoid arrest, Elise shoots Robespierre in the jaw and makes him write down the location of Germain.
    Arno confronts Germain at the top of the Temple, only to find he now has the Sword of Eden. The fight eventually ends in the same Templar crypt in which the game began, where Arno strikes Germain only to have the Sword blow him backwards and trap him under rubble. Elise attempts to take on Germain by herself, but as Arno escapes the Sword explodes, killing Elise and mortally wounding Germain. Arno then kills Germain, who in his memories confirms he is the Sage and that he wanted to purge the Templar Order of all who had forgotten the teachings of de Molay.
    The game closes with Arno explaining how his understanding of the Creed has changed, and promising to watch over Paris and keep Elise's memory alive. It is also revealed that Germain's body was laid to rest in the Catacombs of Paris, much to the relief of the player's Assassin handlers, who are now confident that Abstergo won't be able to find it.

    Development[edit]

    Development for the game began shortly after the completion of 2010's Assassin's Creed: Brotherhood,[9] with the core development team splitting off during the early stages of development on Assassin's Creed III.[20] On March 19, 2014, early screenshots of the game were leaked, as well as its title Unity. The leak revealed that Unity would feature a new location and time period, Paris during the French Revolution, a new assassin, and that it would be released in late 2014 on PlayStation 4 and Xbox One.[21] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage. They also confirmed the game's release date of Q4 2014, and that it would also see a release on Windows.[22] Ubisoft writer Jeffrey Yohalem revealed that the French Revolution setting for the game was deliberately teased, along with Assassin's Creed III '​s American Revolution setting, in symbols seen at the end of Brotherhood.[23] Ubisoft Montreal is the lead developer for the project, with contributing work from the Ubisoft studios in TorontoKiev, Singapore, ShanghaiAnnecyMontpellierBucharestQuebec, and Chengdu.[24]
    At E3 2014, trailers were released for the game, demonstrating the game's cooperative multiplayer mode for up to four players, a first for the series.[25] The trailer featured Lorde's cover of Everybody Wants to Rule the World, which was produced by Michael A. Levine and Lucas Cantor.[26] The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.[9] The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.[27][28]
    Lead game designer Benjamin Plich has said this game will be more difficult than previous entries thanks to the removal of the counter button and more aggressive guards.[29] Plich also said that the game will feature synchronized Double Assassinations.[30]
    In August 2014, Assassin's Creed Rogue was announced for the PlayStation 3 and Xbox 360 and was revealed to have ties to the story in Unity.[14]

    Historical consulting[edit]

    On October 6, 2014, Ubisoft announced that they had enlisted the help of academic historians such as Laurent Turcot, professor at Université du Québec à Trois-Rivières for daily life of 18th-century Paris and Jean Clement Martin professor at the Sorbonne, to revise the script.[31]
    The Eiffel Tower, which was built in 1889, appears in-game via a distortion in the Animus simulation of Paris.[32][33]

    Release[edit]

    The game was originally intended to be released worldwide on October 28, 2014.[34] However, on August 28, 2014, it was delayed until November 11, 2014 in North America and November 13, 2014 in PAL regions. On the delay, Vincent Pontbriand, senior producer at Ubisoft, said, "As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sureAssassin’s Creed Unity is exceptional.” Additionally, the game received a day one patch with further updates to the game.[4]

    Controversies[edit]

    Gender options in cooperative mode[edit]

    "We recognize the valid concern around diversity in video game narrative.Assassin's Creed is developed by a multicultural team of various faiths and beliefs and we hope this attention to diversity is reflected in the settings of our games and our characters. Assassin's Creed Unity is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op Shared Experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adewale and Altaïr in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity."
    —Ubisoft's response to the all-male character models for the cooperative mode.[35]
    After the cooperative multiplayer mode was revealed at E3 2014, additional information about the mode was revealed by creative director Alex Amancio and technical director James Therien. Amancio stated that the mode did not include the ability to play as a female avatar, due to "the reality of production". Amancio added by saying, "It's double the animations, it's double the voices, all that stuff and double the visual assets. Especially because we have customizable assassins. It was really a lot of extra production work," which was echoed by Therien. Level designer Bruno St-André expanded on this by stating that an estimated 8,000 additional animations would have had to be recreated for a female avatar.[36][37]
    This caused dissatisfaction in some video game community outlets. Brenna Hillier of VG247 noted how there were nine development teams working on the game, and said "Ubisoft has here trotted out a tired, stupid, constantly refuted excuse for why it has perpetuated the cycle of sexism and under-representation in the games industry."[38] Tim Clark of PC Gamer made note "that previous Assassin's Creedgames have had playable women as part of the multiplayer component, [and] that Brotherhood had you supported by on-call assassins, many of whom were female, so it’s hardly like it can’t be done." Clark also looked to the way Amancio and Therien answered the question and felt how they referenced "how much the team wanted to include playable female characters suggests... that this is probably a decision which hasn’t gone down well internally."[39] Former Assassin's Creed designer Jonathan Cooper responded by saying, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8,000 animations." He also revealed that Aveline de Grandpré, the female protagonist of Assassin's Creed III: Liberation, "shares more of Connor Kenway's animations than Edward Kenway does."[40] Fans also created petitions urging Ubisoft to change their stance.[41] Additionally, former Assassin's Creed game designer Patrice Désilets commented that Amancio's reasoning was valid, but that Ubisoft should put in the effort to let players have gender options.[42]
    Amancio attempted to clear up any confusion, by stating, "I understand the issue, I understand the cause, and it is a noble one, but I don't think it's relevant in the case of Unity. In Unity you play this character called Arno, and when you're playing co-op you're also playing Arno – everybody is. It's like Aiden Pearce in Watch Dogs... Arno has different skills - you select skill points in the game, there are gear elements that have an impact and all these weapons that make the character you make your own. But you're always playing Arno... The reason we're just changing the face and keeping the bodies is we want people to show off the gear that they pick up in the game through exploration. That's why we kept that."[41]

    Platform parity[edit]

    In October 2014, Ubisoft's senior producer Vincent Pontbriand made a statement that all console versions of the game would be locked at the same resolution of 900p. This was done "...to avoid all the debates and stuff."[43] Many readers took this in reference to how the PlayStation 4 and Xbox One are constantly compared in the media for raw power, presuming that the PlayStation 4 version of the game's resolution was lowered to reach parity with the Xbox One's, but Ubisoft later denied that this was the reason.[44]
    Instead, Pontbriand stated that the decision for parity came from the limitations of the consoles' CPUs. The number of NPCs and generally amount of AI was tantamount to keeping the game locked at 30 frames per second.[45]

    Reception[edit]

    [hide]Reception
    Aggregate scores
    AggregatorScore
    GameRankings(PC) 73.33%[46]
    (XONE) 70.64%[47]
    (PS4) 68.11%[48]
    Metacritic(XONE) 73/100[49]
    (PC) 71/100[50]
    (PS4) 70/100[51]
    Review scores
    PublicationScore
    Destructoid7/10[52]
    Eurogamer7/10[53]
    Game Informer8/10[54]
    GamesRadar4/5 stars[55]
    GameSpot7/10[56]
    GameTrailers8/10[57]
    Giant Bomb2/5 stars[58]
    IGN7.8/10[59]
    Joystiq2.5/5 stars[60]
    Official Xbox Magazine UK8/10[61]
    PC Gamer US65/100[62]
    Polygon6.5/10[63]
    VideoGamer.com8/10[64]

    Critical response[edit]

    Assassin's Creed Unity received mixed reviews from critics. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 73.33% based on 3 reviews and 71/100 based on 9 reviews,[46][50] the Xbox One version 70.64% based on 44 reviews and 73/100 based on 58 reviews[47][49] and the PlayStation 4 version 68.11% based on 27 reviews and 70/100 based on 40 reviews.[48][51] Matt Miller from Game Informer gave the game 8/10, praising the detailed environment and architecture, decent voice acting, strategy-required missions, challenging gameplay and well-paced story missions, but criticizing problems in term of control and balance, as well as game-breaking technical issues. He also stated that both the navigation system and the combat system still needed to be improved.[54] Louise Blain fromGamesRadar gave the game 4/5, praising the dense and atmospheric game world, character-focused mission design, overhauled free-running mechanics, in-depth character customization and satisfying combat. However, she criticized the game's framerate and poor enemy AI design.[55]
    Chris Carter from Destructoid gave the game 7/10, praising the new movement system, likable lead characters, iconic setting, smooth animation and improved draw distance. New additions such as character customization and huge crowds is also praised. However, he criticized the predictable story, technical issues, and the mission design of co-op multiplayer, as it is impossible to play some missions solo. He stated that "Unity feels like a step back. ... It lacks that grand sense of roaming the uncharted seas in Assassin's Creed IV, or even the open-ended feel of the wilderness in Assassin's Creed III, but it's a journey worth taking if you're already into the series."[52] Tom Bramwell from Eurogamer gave the game 7/10, praised the setting, rich content, inspiring story and interesting side-missions. However, he criticized the over-familiar and unimaginative mission-design, overzealous auto-correct system in the free-running mechanics and the lack of weapon customization. He described the game as a "missed opportunity".[53]
    Marty Silva from IGN gave the game 7.8/10, praising the recreation of Paris and ambitious ideas presented in the multiplayer, but criticizing the unrefined stealth, weak story and lack of a strong lead character. He stated that "the true new-gen Assassin’s Creed game is a gorgeous, entertaining, and successful proof of concept for what lies ahead for the series, though it isn’t what I’d call revolutionary."[59]
    Tom Senior from PC Gamer gave the game 65/100, saying that "Unity could become a perfectly enjoyable part of the Assassin's Creed canon. It's a solid campaign elevated by quality assassination missions and an extraordinary setting that might just push the big number at the bottom of this review into the 80s, but with a big selling point out of operation, a raft of technical issues, performance problems, microtransactions and stilted combat and freerunning systems, Unity—in its current state—can only be considered a failed revolution."[62] Sam Prell from Joystiq gave the game 2.5/5, saying that "It's hard not to appreciate everything that it [Unity] gets right, and you'll have a good time if you can wrangle some friends for co-op, but it's impossible to ignore where Unity falls tragically short."[60] PC World stated that the game "is a new low for the Assassin's Creed series."[65] The review also criticized Assassin's Creed Unity for its small scale, poor gameplay, and high minimum system requirements. Similarly, CNET stated that "[w]hile it will likely suffice for Assassin's Creed core fans, Unity stumbles throughout and never really finds its footing."[66]

    Ubisoft's responses[edit]

    Ubisoft Montreal CEO Yannis Mallet apologized on behalf of the studio in regards to the poor launch of Unity, stating that the "overall quality of the game was diminished by bugs and unexpected technical issues", and prevented users from "experiencing the game at its fullest potential". In response to the issues, Ubisoft announced that it would halt sales of the game's season pass and Gold Edition, and offer the game's first DLC campaign, Dead Kings, for free. As compensation, those who bought the season pass received a free digital download of one of six Ubisoft games (Assassin's Creed IV: Black FlagThe CrewFar Cry 4Just Dance 2015Rayman Legends, or Watch Dogs), and would also "continue to have access to a variety of additional content [for Unity], including Assassin’s Creed Chronicles: China".[67][68] To claim the game, however, users must forfeit their right to sue Ubisoft in regards to the game and the devaluation of the season pass.[69]

    Criticism by French Left Party[edit]

    The French Left Party and its frontman Jean-Luc Mélenchon criticized the historical interpretation the game was conveying about the French Revolution, depicting Robespierre as "a blood-thirsty monster" and Marie Antoinette as "a poor little girl".[70]
    Alexis Corbière, national secretary of the Left Party, said that "the game was conveying all the counter-revolutionary clichés that have been forged for two centuries".[71] He added "To everyone who's gonna buy Assassin's Creed Unity, I wish you a nice time. But I also tell you that having fun doesn't prevent you from thinking. Just play it, but don't let yourself be manipulated by the propaganda".[72]
    Without mentioning the criticism specifically, in an interview published on 6 October 2014 by Time, the game's creative director Alex Amancio said "What we actually try to do, and I think this is just a personal belief that we have, is to avoid reducing history... We try very hard to portray things as factually as possible."[73] Despite this, game producer Antoine Vimal du Monteil answered that, ultimately, "Assassin's Creed Unity is a mainstream video game, not a history lesson."[74]
    References

    http://en.wikipedia.org/wiki/Assassin's_Creed_Unity