The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[2] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[3]
Gameplay
The gameplay is similar to Need for Speed: Most Wanted and Underground 2, but based upon rival street racing crews instead of individuals. Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each employable street racer has two skills, a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets (shortcuts) to reducing police attention. Cars driven by the wingmen are also different; blockers drive muscles, drafters drive exotics and scouts drive tuners (although the first two unlockable wingmen (Neville and Sal) drive cars according to the player's chosen car class at the start of the game). Car classes are Tuners, Muscles, and Exotics, and are associated with their own borough and Boss (Tuners/Downtown/Kenji, Exotics/Fortuna/Wolf, and Muscle/Kempton/Angie).
Players must choose a class when starting Career Mode, which will be permanent throughout the career. Each choice starts in a different district, with corresponding initial car choices and unlocks as the game progresses (there is a test drive option at the beginning). As the game progresses, players may choose from any class of car as the game progresses. Players can also unlock cars that are reserved for Quick Races as the players progress throughout the game and earn Reward Cards.
In Career Mode, races cannot be redone for the same purse; if won, the purse is only $500. It is necessary to plan carefully which cars you will buy and upgrade, to avoid running out of money. There are phone calls, texts and emails to go along with the storyline. Winning races causes new races to show up on the map. All gameplay takes place at night. As in Most Wanted the player can use Nitrous and Racebreaker, which accumulate simply from driving, not from specific skill use to earn them.
Gameplay control methods vary from console to console. The PlayStation 3 and Xbox 360 control steering through the control pad, while acceleration, braking and other controls can be configured and mapped to the different buttons on the controllers. The Driving Force GT and G27 racing wheels can be used, and this is the first Need For Speed title to implement force-feedback and the 900 degree turning radius. On Windows, joysticks and wheel controllers are supported, as well as those that support force feedback. The Wii lacks online play, but fully supports the use of the Wii Remote.
NFS Carbon was the first NFS game to feature online exclusive game modes. Players can upload in-game screenshots to the Need For Speed website, complete with stats and modifications. The Pursuit Knockout and Pursuit Tag game modes are modes that allow the player to play as either a racer or a cop. Pursuit Knockout is essentially a lap knockout with a twist. The racers that are knocked out of the race come back as cops and it’s their job to try to stop the other racers from finishing the race through any means necessary. The player that finishes the race wins. Pursuit Tag begins with one player as a racer and the rest of the players as cops. It is the cops' job to arrest the racer. The cop that makes the arrest then turns into a racer and has to try to avoid the cops. The player who spends the most time as a racer wins.
Race Modes
Unlike Need for Speed: Most Wanted and Underground, Carbon has no drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need for Speed: Underground and Underground 2, but omitted from Carbon 's predecessor, Most Wanted. Other familiar race forms return, such as Sprint, Circuit, and "Tollbooth" (renamed "Checkpoint"). There are no Street X or Knockout races, and winning Outruns (renamed "Rival Crew Challenges") is not necessary to complete the game as it was in Underground 2.
Most of Carbon's focus lies through various Canyon Events, based on Japanese Touge races. There are four types of Canyon Events: Canyon Duel, Canyon Sprint, Canyon Checkpoint and Canyon Drift. Canyon Duels have two stages: In the first stage, the player chases the rival and accumulates points faster the closer they stick to the opponent. In the second stage, the roles are reversed and the player's points decline faster the closer the opponent is. If anyone falls behind or is overtaken and passed, without regaining the distance, after ten seconds they lose. You can also lose by going over the cliff edge. Some races have broken, lit-up guardrails which you must be careful not to crash through, and some have solid walls. The Canyon Drift and Canyon Duel are similar to the 2006 film The Fast and The Furious: Tokyo Drift.
In Career mode, players have to race tracks and win to conquer territories, and then face off against bosses to conquer the first three boroughs. To challenge Darius (Boss of the fourth borough) and win the game, you must defeat the three Bosses in two final races and defeat Darius in a Circuit race and a Canyon Duel. Throughout the race, as the player accumulates territories, the minor crews (Black Hearts and Kings, who drive exotics, Inferno and Los Colibres, who drive muscles, and Rotor 4 and Scorpios, who drive tuners), might attack the player's owned races/territories. The player can then either accept the challenge, and keep the race if they win it, or decline, in which case, the minor crew will automatically retake the race, and the territory if too many races are lost.
Carbon also features Quick Races modes (including 2 player) and Reward Cards, in which card pieces are won by achievements in and out of Career Mode. Once a card is fully won, new cars, parts, or other features are unlocked. The Challenge Series is a set of 36 events (12 categories with 3 skill levels). Finishing a Challenge category also unlocks features.
Pursuits
As with Most Wanted, cops are everywhere in Carbon. Police chases can break out at any time, including when in Free Roam mode, when racing, or just after a race is completed. The background music and most of the radio dialogue is the same as in Most Wanted. Canyon Races and Checkpoint Races have no risk of police pursuit. As with Most Wanted, there are 5 conditions/heat levels and players should be careful to avoid getting pursued by state or federal authorities. The Collector's Edition features three additional heat levels.
Although the pursuit system is similar to Most Wanted, this feature has been reprogrammed in Carbon to ensure that police are not too dominant in arrest tactics in high pursuit levels. Unlike in Most Wanted, it is possible to evade the police after running over a spike strip by using nitrous. At the same time, some of the police tactics (such as the spike strips) are used in ways that make pursuits much harder to escape, and the police cars are much harder to disable. Using Pursuit Breakers no longer guarantees the blockage/destruction of every pursuing vehicle. However, police can see you without pursuing if you are not breaking any laws—unless you have a warrant (evaded a previous pursuit).
Customization Features
Need for Speed: Carbonfeatures a new car customization option called "Autosculpt", enabling players to utilize aftermarket car parts and shape/mold the parts to their liking. Players can also have multiple customized vinyls as well, which can be moved, resized, or skewed, which offers unlimited design possibilities.
Performance tuning has been redone so that players, as upgrades are purchased, can tune the car for a number of different properties, such as higher top speed or higher acceleration. Unlike Most Wanted, all of Carbon's performance tuning/enhancing and car customizing is done inside the Safe House. A new "optimize" feature has been added for players who just want the best options without spending too much time tuning and configuring.
Players can choose from many licensed cars divided into three classes as follows: Tuners, Muscles, and Exotics. Each car has its own characteristic ranging from easy cornering to well-balanced road performance. For example, Tuners are good in handling and tight corners, Exotics can rev up to very high speeds, and Muscles can accelerate fast in a short amount of time. In Career Mode, you must choose a class at the beginning, but this does not limit your later car purchases.
Own the City
For portables, the Own the City version has many differences. There are new game modes, like Escape where the player must escape from a rival crew's territory, Delivery where the players and their crew have to deliver a package to a designated area in first place to win, and Crew Takedown, where players have to eliminate a set number of rival racers to win. Crew management allows hiring of up to 5 wingmen per crew, with 2 active for racing. Players can use the crews for all races except for Lap Knockout, Escape and Crew Takedown modes. The city is also divided into many areas, some together into a district owned by one crew, with a total of 6 districts and 13 areas. Every area conquered gives new unlocks and new wingmen. Wingmen also have three different classes; a brawler that takes down racers, a drafter that drafts racers to give speed boosts, and assassins that deliver spike strips the player needs to avoid that can blow a car's tires, aimed for enemy cars. "Own the City" also allows free roaming with crates scattered throughout the whole city that when broken, give special unlocks ranging from cash to game art. Police chases are only available in free roam, and are not available in races.
Plot
Setting
The game is set in the fictitious city of Palmont. There are three major canyons in Palmont: East, West, and Carbon Canyon. The southwestern border of the city features a sea coast. The city also includes several rivers and a lake near Carbon Canyon. It resembles very much to its predecessor Need For Speed: Most Wanted. Palmont is divided into four boroughs at the beginning of the game: Kempton (southeast industrial area), Downtown (east metropolitan area), Fortuna (west residential area) and Silverton (north casino & resort area) ; one for each of the major crews. A highway system extending through the middle of the city is the main connection between the boroughs. All boroughs except Silverton are initially accessible to the player; access to Silverton is unlocked only after beating the crews in the other three boroughs. There is an additional area named San Juan, but similar to the canyons, it's not connected to the boroughs of Palmont. The game is set inside the fictional city of Palmont which exists alongside of Rockport, which was used in Need for Speed: Most Wanted, Bayview, which was used in Need for Speed: Underground 2, and Olympic City, which was used in Need for Speed Underground. Palmont is also featured in the massively multiplayer online racing gameNeed for Speed: World, along with Rockport of Need for Speed: Most Wanted.
Need for Speed: Carbon
After escaping from the authorities in Rockport, the player drives in a BMW M3 E46 GT-R on a canyon route to Palmont City. A flashback of what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont. In the present day, the player is nearing the city limits of Palmont, when is rammed from behind by a driver in a Chevrolet Corvette Z06. The driver turns out to be former Police Sergeant Cross (Played by Dean McKenzie), now turned into bounty hunter. After a high-speed chase down the canyon, they both run into a construction zone, where Cross then corners the player who has just totaled his BMW. Shortly before Cross can arrest the player, Darius (Played by Tahmoh Penikett) and his crew arrive. Darius pays off Cross, and the player meets up with Nikki (Played by Emmanuelle Vaugier), a former girlfriend, who is apparently unhappy with the player's return.
Darius tells the player to regain control of the different territories in Palmont. Winning races one by one, the player acquires territories and ultimately districts from Kenji (Downtown (Bushido)), Angie (Kempton (21st Street)), and Wolf (Fortuna (TFK)), now crew leaders. After beating each racer, the player meets up with a former member of that racer's crew, who want to join the player's crew and reveal their observations regarding the night the player took off from Palmont.[4]
After gaining control of all three districts, Darius asks the player to meet up with him. He reveals that he was just using the player all along to get more territory, and that he has brought Cross along to arrest the player. Darius leaves the player at the mercy of Cross, but the player is saved by the arrival of Nikki, who tells him that she now realizes everything that happened months ago after piecing together her view of the night and the viewpoints of the other racers.[5] When Darius finds out that Nikki is working with the player, he hires the three previous bosses (Kenji, Angie, and Wolf) into his new crew, Stacked Deck. The player then attempts to conquer Silverton, and oust Darius and his Stacked Deck crew, to exact revenge for Darius' actions.[6]
The player begins to win races against the Stacked Deck, and gets his chance to beat Darius for control of Palmont and to accord justice. After finally defeating Darius, Darius surrenders his Audi Le Mans Quattro to the player. Before he leaves, Darius tells the player to "...enjoy it while it lasts, because there's always someone out there who's a little faster than you are, and sooner or later they're going to catch up...".[7]
Need for Speed: Carbon: Own the City
The player flashbacks to a race where in he, his brother Mick and a couple of other racers are racing to decide who owns the city. But a terrible car crash ruins the competition, leaving the player in the hospital with amnesia and Mick dead. The city is also divided back into different crew territories. Upon waking up, the player is greeted by Mick's girlfriend, Sara and Carter, Mick's wingman, as they visit Mick and help the player return his memories.
The player is set to find out who killed Mick, and goes on different races to beat different crews, regain territory and see if they know anything about the accident, where each crew boss then describes what they know about the accident that killed Mick. The player soon find out that the crash was caused by a kid named Buddy, and after a visit to a crew boss called EX where he explains, Sara is seemingly caught in an explosion. The player is driven further to find out who caused the trouble, and soon confronts Buddy. Buddy then reveals that he was hired, and hands the player his phone. The player continues, and meets MK, an undercover police racer, after defeated by the player, who then helps with his police abilities to find out who planned the murder, through Buddy's phone.
It is revealed that EX was the one who planned the crash, and the player goes after him, with MK's police forces in the end apprehending EX after defeated by the player. Sara appears, and tells the racer to race her, which she in the end reveals the truth: the player hired EX to get rid of Mick due to Mick's monstrous personality that hurt Sara and the player, which EX hired Buddy to crash Mick's car, the "accident" resulting in Mick's death. It was indeed, all along the player's plan, where Sara was promised to be freed from Mick by the player. Sara then hands the player Mick's watch, saying that he is different from Mick, and that she is free, now together with the player.
Soundtrack
By default, hip hop/grime songs are played when the player is driving an exotic car, electronic songs are played when the player is driving a tuner car, and rock music is played when the player is driving a muscle car, though, this setting can be turned off. These songs were released by EA in very limited quantities on a special edition disc. The songs played within the safe house and other game menus, as well as a small number of races were composed by London techno act Ekstrak, and was released widely by EA, and is available from online retailers such as iTunes, as well as hard copies. Other music, most played in major races, such as Race Wars and Canyon Battles have been widely released akin to the Ekstrak release. This actual soundtrack consists of music composed by Trevor Morris, who has gone on to work with Steve Jablonsky for the 2007 EA RTS game, Command & Conquer 3: Tiberium Wars.
The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and a metallic-finish sleeve encasing the case of the game. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features. The downloaded version of the game features the Ultimate Performance Kit, 2006 Pagani Zonda F and the 1971 Dodge Challenger. An arcade version of the same name was released by EA Arcades in 2008.[1][10] The Collector's Edition is not available for PS3.
Need for Speed: Carbon was met with generally positive reviews. IGN gave the PC version an 8.2 out of 10[40] and the PlayStation 3 version a 7.9 out of 10[41] citing "It's not revolutionary, it's not brilliant, but it's good, deep racing,". GameSpot gave praise for adding more movie clips, customization and solid gameplay but was critical about frustrating boss battles and under utilizing police chases.
Electronic Gaming Monthly gave the game an average score of 8.0.[49]Hyper's Daniel Wilks commends the game for its "large gameworld" but criticises it for its "easy, drift course mechanics suck [and] cutscene 'actors'".[50] The Australian video game talk show Good Game gave the game a 5/10.[51]
Compatibility issues
The unpatched Windows version of the game has compatibility issues when playing under Windows Vista and crashes after the EA Logo screen, however most issues have been resolved in patch version 1.4.[52] according to EA's Website Support page.[53]
Need for Speed: Most Wanted 's cover art featuring a Porsche 911 Carrera S and an Aston Martin V12 Vantage being chased by the police. The subtitle, "A Criterion game", was added to help differentiate it from the 2005 original.
Need for Speed: Most Wanted is a 2012 open worldracing game with nonlinear gameplay, developed by Criterion Games and published by Electronic Arts. Announced on 4 June 2012, during EA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America on 30 October 2012, with a Wii U version following on 14 March 2013 under the title Need for Speed: Most Wanted U.[10] The game picked up on the Most Wantedintellectual property, as opposed to the Hot Pursuit reboot that Criterion developed previously.[12]
Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.
Gameplay
Need for Speed: Most Wanted is set in an open world environment. The game takes on the gameplay style of the first Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers in three types of events: Sprint races, which involves traveling from one point of the city to another, Circuit races, each having two or three laps total and Speed runs, which involve traversing through a course in the highest average speed possible. There is also the Ambush races, which start with the player surrounded by cops and tasked to evade their pursuit as quickly as possible.
Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted.[13] The game features a Most Wanted List of 10 racers, similar to the Blacklist in the single-player section of the original Most Wanted, which featured 15 racers. As the Most Wanted racers are defeated, their cars are added to the player's roster.[14][15] In this reiteration, the focus shifts from Rockport, the city in the original, to a new city called Fairhaven.
Fairhaven is just like a regular city. It has a beach and an Industrial District. It has a main highway dubbed I-92. Gameplay of Most Wanted has been likened to that of the Burnout series. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line, a departure from the originalMost Wanted, but similar to "crew challenges" from the sequel, Carbon.[16] Destructible billboards and fences; and drive-through repair garages, all of which originated from Paradise, are also featured.
The game uses Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system.[16]Most Wanted features a new social system called Cloudcompete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile is used for all versions of the game, allowing the player to rank up on one format and continue progress on another.[17][18]
The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator.Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet".[6] The cars can be altered with performance upgrades, such as reinflatable tires, transmission, engine, nitrous oxide, and body work that enables players to crash through roadblocks, have a higher top speed, and accelerate faster.[19] A feature called EasyDrive enables players to customise their vehicles while in action. Almost all the cars are available from the start, hidden in different locations throughout Fairhaven; the player has to discover them in order to unlock them.[20]
The Wii U version was retitled to Need for Speed: Most Wanted U. It includes content from the previously released Ultimate Speed Pack,[21] and offers three unique features that take advantage of the Wii U GamePad to make it the "Enhanced Version."[22]
This version supports Off-TV Play, which is the ability to play the game exclusively on the Wii U GamePad, independently from the television.[10][23] There is also a new co-opmode, called Co-Driver, that supports two players: one player drives using a Wii Remote or the Wii U Pro Controller and another uses the Wii U GamePad to provide control and navigation assistance on an interactive real-time map.[21] The Wii U GamePad can also be used to change mods and switch cars.[21]
The Wii U version of the game also includes full Miiverse integration, which is the first for a third-party game on Wii U. The game also includes three secret vehicles which are exclusive to the Wii U version, all which allude to the Mario franchise characters Mario, Peach, and Yoshi. These secret vehicles can each be accessed via hidden entrances, shaped like the iconic Warp Pipes from the series, on various tracks. Finding all the secret vehicles unlocks secret license plates which further confirm the allusion of these characters. There is no DLC for the WiiU version of the game.[24]
In November 2011, it was revealed that Criterion Games was developing another Need for Speed game, according to a job advertisement. According to the job listing, the studio was "looking for talented Cinematic Artists to work on the world’s number one, multi award winning, arcade racing franchise." According to the listing, players should expect "entertaining, compelling in-game cinematic action sequences" from the racer, as well as "intense car action sequences, terrifying jumps, insane crashes and epic car chases."[25] Earlier in the year, another job advert revealed that Criterion was developing a game with "believable, open world AI racing drivers."[26] On 11 January 2012, British retailer Game revealed that EA plans to release Medal of Honor: Warfighter and a new entry in the Need for Speed series later that year, which was shown by EA during a confidential presentation. However, the developer and what direction the racing series takes in 2012 was not revealed.[27][28] On 23 January 2012, Criterion's creative director, Craig Sullivan, said on Twitter that the Guildford-based studio has "lots to share over the coming months". Sullivan didn't provide any further details, except to say the upcoming announcement/s are "going to be BIG".[29] On 8 April 2012, South African-based online retailer BTGames listed Dead Space 3 and Need for Speed: Most Wanted 2 for pre-order.[30]
On 7 May 2012, EA confirmed that new entries in both the Dead Space and Need for Speed franchises would be on shelves by March 2013.[31] The then unnamed and unannounced Need for Speed game was slated for a Q3 2012 release, which would have been any time between October and Christmas 2012.[32] On 25 May 2012, a booth schedule sent out by TwitchTV revealed that EA was showing off Need for Speed: Most Wanted at E3. While EA had previously confirmed that a new Need for Speed was on the way, this was the first time its title had been confirmed.[33][34] On 1 June 2012, EA officially confirmed the existence of the Criterion-developed Need for Speed: Most Wanted as part of the publisher's E3 line-up.[35][36]
"We looked through the entire history of Need for Speed, and we came across the game. We really loved the premise of being the 'Most Wanted' amongst your friends, which is a really powerful idea. We really liked that. This game is all about being the Most Wanted among your friends."
Need for Speed: Most Wanted was officially revealed at EA's Media Briefing during E3 2012, with a trailer which showed a police chase involving a street race. The trailer was followed by a live demo of the game on stage by creative director Craig Sullivan. When asked about that Criterion Games would only be focused on Need for Speed, meaning no more Burnout, Sullivan stated "It's more a case of wanting to get Need for Speed back on its feet after last year," referring to the poorly received Need for Speed: The Run.[38] Producer Matt Webster stated that Most Wanted is "everything we know about open-world driving, just piling it together. All the best stuff about Burnout and everything we did in Hot Pursuit, we're just smashing them together."[39]
On 30 July 2012, it was reported that Most Wanted would include some form of Kinect functionality on Xbox 360. The "Better with Kinect" banner was seen emblazoned on the game's Xbox 360 cover during the game latest gameplay trailer.[40] On 7 September 2012, it was confirmed by producer Matt Webster that the game would support Kinect with a range of support-oriented voice commands that allow players to keep watching the road in front of them. Many of the commands would be tied to the game's "easy drive" menus.[41][42]
At gamescom 2012, Sony Computer Entertainment announced Cross Buy, which offers the Vita version of a game for free to customers who purchase it on PlayStation 3. When asked by IGN about Cross Buy forMost Wanted, an EA spokesperson told "We're taking it under consideration, but we have no specific plans to announce at this time."[43] Producer Matt Webster announced that the Vita version of the game is "exactly the same game [as the PlayStation 3 version] apart from traffic density and number of players online," which it called a "significant achievement" on the portable.[44]
“
The old game -- which I loved, it was the first game I ever played on 360 -- that was of the time, right? That was how games were, they were more offline than online. There was more single-player than say, multiplayer. So with this game, like I said, we’ve tried to shake that up. We’ve built multiplayer first; we have to do it very online. We didn’t want to make a sequel to that, because we can’t make a sequel to somebody else’s game; it’s incredibly hard.[45]
As with previous Need for Speed titles, Most Wanted 's soundtrack contains a variety of licensed music.[46] It mainly comprises electronic music (including dubstep and electronica), alternative rock and hip hop. Among these songs are two remixes of The Who songs originally from the album Who's Next. Most Wanted also contains songs from Criterion Games' previous title, Burnout Crash!, which play over the stereo of parked cars.[47]
In addition to the standard edition, a Limited Edition version of the game was available through pre-order at the same price as the regular game. The Limited Edition features numerous bonuses over the standard edition, including "four hours of double Speed Points, custom liveries, pre-customized rollouts and two vehicles: the Porsche 911 Carrera S and the Maserati GranTurismo MC Stradale."[7] EA also collaborated with several retail outlets on pre-order incentives through several store chains throughout the world. Each retailer offered one of three "special edition extra pack", which consists of multiplayer cars with unique modifications that fit different play styles. Which of the "special edition extra pack" the player received depended upon where they pre-order the game. The "special edition extra packs" on offer were the Speed Pack, Strike Pack and Power Pack.[48]
To celebrate the launch of Most Wanted, a contest was held where Facebook users could "like" a picture for the chance to win a VIP kit, which included an iPhone 4S, an iPad 3, a watch, a pair of Converse shoes, a "Get Wanted" cap, and a copy of the game for PlayStation 3 and Xbox 360.[49] A single-player demo was released on 13 November on Xbox Live Marketplace worldwide and the PlayStation Network in North America and on 15 November 2012 on the PlayStation Network in Europe. The demo packs four vehicles, each with their own races, challenges and unlockable mods. Speed Points racked up in the demo also carry over to the full game if the player bought it, up to a cap of 50,000.[50]
On 21 November 2012, EA updated the Need for Speed Autolog iPhone app with support for Most Wanted. The app features the in-game maps, Speed Point tallies, allows to manage friend interactions, change profile picture, view speed walls, and keep up to the latest Most Wanted info via the news feed.[51]
In addition to the trailer shown at the official reveal during E3 2012, several other game trailers were released, each revealing new aspects of the game. An episode of PWND, released in August 2012, featured new footage of Need for Speed: Most Wanted, and covered information on the single and multiplayer mode of the game, and the Autolog 2.0.[19] One trailer revealed some of the new cars from the game.[52] Two trailers revealed the multiplayer aspect of the game.[53][54] One trailer showcased how players will be able to drive any car they find in the open world location of the game.[55] Two trailers revealed the single-player aspect of the game.[56][57] One trailer showcased the relationship between the cops and racers.[58] An extended version of its live action TV advert splices real footage with some gameplay.[59] A trailer was released to explain the game's Kinect integration.[60] One trailer showed off Wii U gameplay.[61]
The first DLC pack for Most Wanted was released on the same day as the game's launch. Dubbed Time Saver Pack, the pack grants the player immediate access to every car in the game's multiplayer, and also marks every car Jackspots on the map in single-player with the exception of the Most Wanted cars.[62]
EA announced the first post-launch DLC for Most Wanted on 6 December 2012. The Ultimate Speed Pack adds five new cars; the Pagani Zonda R, McLaren F1 LM, Lamborghini Aventador J, the Bugatti Veyron Grand Sport Vitesse and Hennessey Venom GT Spyder. The DLC also features a series of new events for each car and a new Most Wanted event. In total, there are 25 new High Speed Races and Speed Runs and 70 more multiplayer milestones, plus additional rewards and unlocks.[63] It was released on 18 December on the Xbox 360 and PlayStation 3 in North America, and on 19 December on PlayStation Network in Europe.[64]
EA announced three new DLC packs for Most Wanted on 26 February 2013. Terminal Velocity is an airport world expansion.[65] It contains two new single player modes along with five new cars: the BMW 1 Series M Coupe, Audi RS3 Sportback, Ford Fiesta ST, Alfa Romeo MiTo QV, and the Porsche 918 Spyder production version. It also comes with 136 new multiplayer milestones, plus additional rewards and unlocks.[66][67]
The second and third packs, Movie Legends and NFS Heroes, introduce classic rides from action movies and past Need for Speed games.[65]Movie Legends features five new cars: the Aston Martin DB5, Dodge Charger R/T, Pontiac Firebird Trans-Am, Aston Martin DBS V12, and the Shelby GT500. It also comes with eight new single-player sprint events, 136 new multiplayer milestones, a new Most Wanted event, and additional rewards and unlocks.[66][67]
NFS Heroes contains five famous cars from Need for Speed history: the Lamborghini Diablo SV from III: Hot Pursuit; the Nissan Skyline GT-R (R34) from Underground; the Nissan 350Z from Underground 2; thePorsche 911 GT2 from Undercover; and the BMW M3 GTR from the 2005 Most Wanted. The DLC also contains a new Most Wanted event, eight new High Speed Races and Speed Runs, 25 new liveries, 136 new multiplayer milestones, plus additional rewards and unlocks.[66][67] All three packs was released on 26 February 2013 on Xbox 360 and PlayStation 3 in North America (27 February in Europe on PlayStation 3), and on 13 March on Origin, individually and collectively as part of the Deluxe DLC bundle.[65]
On 20 March 2013, Criterion stated that Most Wanted 's DLC packs would only be released for the Wii U if the studio saw enough support on Nintendo's format. The Wii U version comes with the Ultimate Speed Packas standard, but it is missing the Terminal Velocity, Movie Legends and NFS Heroes DLC packs.[68]
Need For Speed: Most Wanted was well received by critics at E3 2012 and was awarded with "Best Racing Game" as well as a nomination for "Best Online Multiplayer Game" from Game Critics Awards.[69][70]Previewers who had access to Need For Speed: Most Wanted called the game a spiritual successor to Criterion's Burnout Paradise, rather than the original Most Wanted from 2005, citing similar gameplay mechanics.[71][72]
Need For Speed: Most Wanted was met with generally positive reviews, though it was not as acclaimed as Criterion Games' first entry in the franchise. Aggregating review websites GameRankings and Metacritic gave the Wii U version 86.46% and 86/100,[73][78] the PlayStation 3 version 85.09% and 84/100,[74][79] the PlayStation Vita version 83.44% and 79/100,[75][81] the Xbox 360 version 83.05% and 84/100[76][80] and the PC version 81.50% and 78/100[77][82]
In the 22 October 2012 edition of Edge, the first review score was given as 9/10. The reviewer praised the Criterion racer's "perfectly" pitched handling, "essential" Autolog social features and its "flowing, coherent" world map, which it says blends the styles of previous Burnout and Need for Speed games. The review said of the game, "Once again, Criterion still manages to stand out and offer something fresh, setting a new standard in open-world driving games with – that word again – a seamless feast of quality."[84]
IGN gave the game 9/10, calling "It's undoubtedly one of the year's most exhilarating experiences."[91]Eurogamer gave it an 8/10, and stated "Its sense of character may be not be as forceful as Criterion's other games - but the sense of competition that informs it, the joy of discovery and the plain pleasure of driving haven't been dimmed in the slightest. This isn't quite paradise, but it comes very close."[85]
PlayStation Official Magazine UK gave the game an 8/10, and stated "It's achieved a vicious racing experience that thrills so much more than it frustrates, and it's pushed vehicular multiplayer forward significantly, setting the bar so high it's hard to imagine who can better it."[92]Official Xbox Magazine gave it an 8.5/10, stating "Most Wanted delivers raucous entertainment in spades, whether you're battling Fairhaven City's finest in the campaign or dueling network competition in serious races and silly trick competitions. After years of revisiting Burnout Paradise 's recurring playground, we finally have a fresh racing addiction to keep us hooked until Criterion's next seemingly inevitable open-road opus."[93]
The Guardian gave the game a perfect score, stating "Criterion has done it again, setting a new standard for arcade-style racing games which won't be surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very good game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, by whatever criteria you may see fit to apply, a great game."[99]
Joystiq gave it a 4/5, stating "Need for Speed: Most Wanted is the next Burnout game fans have clamoring for – it may not say so on the box, but everything about it screams Burnout. The feel of the cars, the physics and the eclectic mix of multiplayer modes are all undeniably Criterion qualities, the things old fans love and the properties that convert new fans with every studio release."[97]
The game was criticised for some negative issues, such as the single-player. GamesRadar, who gave it an 8/10, stated "If you're not big on multiplayer, there's little reason to pick up Most Wanted over, say, heading to the bargain bin for a copy of Burnout Paradise. If you're willing to invest a few hours to learning the game's quirks, however, and are at all interested in racing against your friends online, this suddenly becomes one of the most recommendable arcade racers to come along in the past few years."[88]Destructoid, who gave the game an 8.5/10, stated "There are some scrapes with single-player and a lack of polish here and there, but the multiplayer delivers in such a big way that all of this hardly matters. Need for Speed Most Wanted is that big, crazy, crash-y open-world racer you've been asking for."[96]
The PlayStation Vita version was praised for how close it is to the console versions. GamesRadar stated "Most Wanted on PS Vita uses the same city layout and element placement as the 'big' console versions. Obviously there have to be some graphical concessions to make the game run on the Vita."[100]
The Wii U version was praised for its high-end PC textures and improved night-time lighting. Eurogamer stated "Many ports have failed to impress in the transition to Wii U, but Criterion's tech credentials are second to none and there's a strong argument that Most Wanted U is the best-looking version yet."[101]
According to NPD Group, Most Wanted was the seventh-best selling game in the U.S. in November 2012,[102] at 509,000 copies.[103] However, these figures do not take into account the number of PC units sold, nor sales through digital distribution.[104]Most Wanted was the fifth-best selling game in the United Kingdom in the week of its release, the week's fourth highest new entry.[105] On 31 January 2013, on EA's financial result report of Q3 2013, while sales figures weren't released, it was mentioned Most Wanted outperformed 2011's Need for Speed: The Run.[106]